Dungeon Crawl Stone Soup version 0.31-a0-691-g409c26aa35 (webtiles) character file. Game seed: 4032815815172672466 388 GreenGuy14 the Grave Robber (level 6, 0/42 HPs) Began as a Mummy Necromancer on Sept 6, 2023. Slain by a water moccasin zombie (3 damage) ... on level 4 of the Dungeon. The game lasted 00:12:11 (3183 turns). GreenGuy14 the Grave Robber (Mummy Necromancer) Turns: 3183, Time: 00:12:11 Health: 0/42 AC: 2 Str: 18 XL: 6 Next: 49% Magic: 13/14 EV: 12 Int: 16 God: Gold: 138 SH: 0 Dex: 14 Spells: 3/16 levels left rFire x . . b - +3 whip (freeze) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.27/turn g - ring "Niav" {Will+ Dex+2} MPRegen 0.14/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons b - a +3 whip of freezing (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength (left hand) g - the ring "Niav" (right hand) {Will+ Dex+2} (You found it on level 3 of the Dungeon) [ring of willpower] Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. i - a ring of ice Wands e - a wand of paralysis (7) f - a wand of acid (1) Scrolls h - a scroll of fog Skills: + Level 0.9 Fighting + Level 1.6 Maces & Flails + Level 2.1 Dodging + Level 1.9 Stealth + Level 5.5 Spellcasting + Level 5.7 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 1% 1 b - Vampiric Draining Necr 34% 2d8 4% 3 c - Animate Dead Necr 34% N/A 14% 4 d - Agony Necr 34% N/A 36% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 14% 1 Frozen Ramparts Ice 8% 1d2 41% 3 Hailstorm Conj/Ice 4% 3d4 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Your reaping aura expires. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You barely miss the scorpion zombie. The scorpion zombie is moderately damaged. The scorpion zombie hits you. You hit the scorpion zombie. The scorpion zombie is heavily damaged. The scorpion zombie barely misses you. The water moccasin zombie barely misses you. You hit the scorpion zombie. The scorpion zombie is heavily damaged. The water moccasin zombie bites you. The scorpion zombie hits you but does no damage. You barely miss the scorpion zombie. The scorpion zombie is heavily damaged. The water moccasin zombie barely misses you. The scorpion zombie misses you. You barely miss the scorpion zombie. The scorpion zombie is heavily damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie misses you. Aiming: Paralyse Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin zombie, p - scorpion zombie Aim: a water moccasin zombie (moderately damaged, chance to affect: 61%) The water moccasin zombie resists with significant effort. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. You die... ###### ##....# #...<.# ##....# .#########....# ........##....# ........##..Z@# ##########'##..Z.# ............#....# ............'....# ............####### ........).........# .....#######(.....# .....# #......# .....# #......# You could see a water moccasin zombie and a scorpion zombie. Vanquished Creatures Grinder (D:3) A hound (D:3) 4 adders 3 adder zombies An adder skeleton (D:4) 4 worms 3 orcs (D:3) 4 endoplasms 4 giant cockroaches A goblin (D:1) 5 hobgoblins 4 quokkas 5 ball pythons 5 bats 3 frilled lizards 4 kobolds 2 orc zombies (D:3) 8 rats 62 creatures vanquished. Vanquished Creatures (collateral kills) 2 adders (D:2) 2 orcs (D:3) An endoplasm (D:3) 2 hobgoblins (D:3) A kobold (D:3) A ball python (D:1) 3 frilled lizards A rat (D:2) 13 creatures vanquished. Vanquished Creatures (others) An adder zombie (D:4) An endoplasm zombie (D:3) 2 creatures vanquished. Grand Total: 77 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GreenGuy14 the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 213 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 271 | D:1 | Found a faded altar of an unknown god. 1149 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1153 | D:2 | Learned a level 3 spell: Vampiric Draining 1705 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/9 1742 | D:2 | Learned a level 4 spell: Animate Dead 2240 | D:3 | Reached skill level 5 in Necromancy 2354 | D:3 | Identified the ring "Niav" {Will+ Dex+2} 2513 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/12 2618 | D:3 | Learned a level 5 spell: Agony 2906 | D:3 | Noticed Grinder 2931 | D:3 | Killed Grinder 2932 | D:3 | Reached skill level 1 in Maces & Flails 2932 | D:3 | Reached skill level 5 in Spellcasting 2932 | D:3 | Reached XP level 6. HP: 23/42 MP: 12/14 3183 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, shapermc_ecumenical_altar_ellora, kennysheep_flooded_box, hex_medium D:2: minmay_spotlight, layout_loops_cross, minmay_fractal_squares_5 D:3: layout_loops_ring, uniq_grinder D:4: layout_gridville, serial_undead, serial_undead_f, serial_undead_a, serial_undead_e, serial_undead_d, serial_undead_c, nicolae_elevator_lobby_plus Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 5 | 5.5 Necromancy | 5 | 5.7 Maces & Flails | 1 | 1.6 Dodging | 2 | 2.1 Fighting | | 0.9 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Whip | 7 | 73 || 80 Punch | 1 | 1 || 2 Cast: Necrotise | 60 | 12 || 72 Vampiric Draining | 2 | 2 || 4 Animate Dead | | 8 || 8 Evoke: Wand | | 6 || 6 Use: Scroll | 3 | 8 || 11 Stab: Distracted | | 1 || 1 Armour: Robe | 17 | 52 || 69 Dodge: Dodged | 21 | 58 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3189 | 3130 | 59 | 0 | 2279 | 4 | 797.2 | Dungeon | 3189 | 3130 | 59 | 0 | 2279 | 4 | 797.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1159 daAuts D:3: 982 daAuts D:1: 963 daAuts D:4: 84 daAuts