Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 13243905286806059460 37 Greth the Caller (level 3, 0/24 HPs) Began as a Barachi Summoner on Jan 30, 2024. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:13:31 (1063 turns). Greth the Caller (Barachi Summoner) Turns: 1063, Time: 00:13:31 Health: 0/24 AC: 5 Str: 9 XL: 3 Next: 41% Magic: 4/7 EV: 12 Int: 17 God: Gold: 76 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . f - +2 dagger "Xaagh" {chaos, *Noise rPois Stlth+} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . h - +2 cloak {rCorr} rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ d - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -1), unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - the +2 dagger "Xaagh" (weapon) {chaos, *Noise rPois Stlth+} (You found it on level 2 of the Dungeon) rPois: It protects you from poison *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) h - a +2 cloak of preservation (worn) Jewellery d - a ring of see invisible (left hand) j - a ring of positive energy Scrolls c - a scroll of butterflies {unknown} i - a scroll of blinking {unknown} k - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 2.3 Stealth + Level 2.7 Spellcasting + Level 5.2 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 2% 1 b - Call Imp Summ 40% N/A 3% 2 c - Call Canine Familiar Summ 20% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Blazeheart Golem Fire/Summ 11% N/A 52% 4 Summon Lightning Spire Summ/Air 11% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Shops: D:3 * Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You feel sick. The adder bites you. The adder bites you but does no damage. Your cerulean imp barely misses the adder. You hit the adder. The adder is poisoned. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. Your cerulean imp misses the adder. You feel sick. The adder attacks as it pursues you! The adder bites you. The adder closely misses you. Your cerulean imp closely misses the adder. Your bat misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat hits the adder but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * Your bat hits the adder but does no damage. The adder bites you but does no damage. Your cerulean imp misses the adder. Hop to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target Boing! * * * LOW HITPOINT WARNING * * * You feel sick. Your bat disappears in a puff of smoke! Your cerulean imp hits the adder with a -3 spear. Found a stone staircase leading down. * * * LOW HITPOINT WARNING * * * You feel sick. Your cerulean imp disappears in a puff of smoke! The adder bites you but does no damage. The adder barely misses you. As you read the scroll labelled WEGHYSTYNN, it crumbles to dust. You feel a surge of unholy energy. It was a scroll of torment. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. You die... .# ####### ..# >....####..### ............# ...........# ..........# ########........# #...°.#........# ########'###.')S@.....# .#........####...5....# .#........'..#........# .#........##.######.##... .###########.### .# .. .#.............# # .#.####.....<..# ...# #............ .### #.........#.## You could see an adder (fast, very poisoned, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 goblins A hobgoblin (D:1) A quokka (D:2) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) An orc (D:3) 2 endoplasms (D:1) 3 giant cockroaches 2 goblins (D:2) 2 hobgoblins (D:1) 2 quokkas 2 bats 3 frilled lizards A kobold (D:1) 19 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greth the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 208 | D:1 | Reached XP level 2. HP: 16/19 MP: 3/5 211 | D:1 | Learned a level 2 spell: Call Imp 220 | D:1 | Reached skill level 5 in Summonings 481 | D:2 | Identified the +2 dagger "Xaagh" {chaos, *Noise rPois | Stlth+} 799 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 911 | D:2 | Learned a level 3 spell: Call Canine Familiar 960 | D:3 | Found Zin's Purification Station. 967 | D:3 | Found a glowing silver altar of Zin. 1062 | D:3 | HP: 1/24 [adder (1)] 1063 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, shapermc_ecumenical_altar_mp_vishouse, minmay_misc_feat_five, st_stairs_9, minmay_misc_feat_secret_circle D:2: layout_loops_ring D:3: layout_basic, zin_purify Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Summonings | 5 | 5.2 Dodging | | 2.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 36 Punch || 1 Cast: Summon Small Mamm || 17 Call Imp || 12 Ability: Hop || 2 Use: Scroll || 1 Armour: Robe || 44 Dodge: Dodged || 57