Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 16783831138647863237 36 Greth the Magician (level 3, -4/25 HPs) Began as a Djinni Hedge Wizard on Jan 31, 2024. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon on Feb 1, 2024. The game lasted 00:10:52 (904 turns). Greth the Magician (Djinni Hedge Wizard) Turns: 904, Time: 00:10:52 Health: -4/25 AC: 2 Str: 9 XL: 3 Next: 57% Gold: 27 EV: 13 Int: 15 God: SH: 0 Dex: 14 rFire + + . a - +0 spear rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) f - a +0 short sword of holy wrath Armour b - a +0 robe (worn) c - a +0 hat (worn) i - a +0 robe Talismans h - a blade talisman Scrolls e - a scroll of amnesia {unknown} g - 3 scrolls of noise {unknown} Potions d - a potion of heal wounds {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Slow Hex 48% N/A 4% 1 c - Blink Tloc 24% N/A 8% 2 d - Call Imp Summ 24% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 f - Foxfire Conj/Fire 48% 2x1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence the Incautious comes into view. He is wielding a +0 flail. Terence shouts! An endoplasm comes into view. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The endoplasm quivers. The endoplasm jiggles. The foxfire hits Terence but does no damage. The foxfire hits Terence. Terence is moderately wounded. The endoplasm jiggles. There are monsters nearby! You begin untransforming. You continue untransforming. x2 Terence barely misses you. You continue untransforming. Terence misses you. Your hands revert to their normal proportions. Your +0 spear unmelds from your body. Terence misses you. Terence attacks as he pursues you! Terence completely misses you. Casting: Blink (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You blink. * * * LOW HITPOINT WARNING * * * Terence shouts, "Now you die!" The endoplasm closely misses you. You feel ready to blink again. Terence closely misses you. Casting: Blink (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. Terence closely misses you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #.#..#...# #.#..#)..# #####.#..#...# #........#...# #........#...###.# #................. #......#.........# #J@............... #.@....########### ######## You could see Terence and an endoplasm. Vanquished Creatures 2 adders (D:2) A bat (D:2) An endoplasm (D:1) 2 goblins (D:2) 2 hobgoblins (D:1) 2 ball pythons A frilled lizard (D:1) 4 kobolds 3 rats 18 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:2) A ball python (D:2) A rat (D:2) 3 creatures vanquished. Vanquished Creatures (others) 18 foxfires (D:2) 18 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greth the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Greth set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 241 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 538 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 538 | D:2 | Learned a level 1 spell: Foxfire 564 | D:2 | Found a sacrificial altar of Ru. 882 | D:2 | Noticed Terence 904 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, ebering_ecumenical_altar_sacrificial, kennysheep_minor_cross D:2: layout_basic, basic_altar, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Spear || 3 Cast: Magic Dart || 21 Blink || 5 Call Imp || 1 Foxfire || 11 Slow || 1 Armour: Robe || 13 Dodge: Dodged || 16 Form: || 1 Blade || 1