Dungeon Sprint DCSS version 0.27-a0-1548-gf8a67e7463 (webtiles) character file. Game seed: 10157441938540993339 0 Grorgnorb the Ruffian (level 1, -8/19 HPs) Began as a Ghoul Monk on July 13, 2021. Mangled by a merfolk siren (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:25 (23 turns). Grorgnorb the Ruffian (Ghoul Monk) Turns: 23, Time: 00:00:26 Health: -8/19 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 5 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.6 Dodging - Level 2.1 Stealth + Level 3.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History You scratch the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You scratch the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You claw the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You scratch the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You claw the merfolk siren! The merfolk siren is severely wounded. You scratch the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident! You scratch the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You scratch the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You scratch the merfolk siren but do no damage. The merfolk siren is almost dead. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## #@# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Grorgnorb the Ghoul Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Noticed a merfolk siren 23 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | Dungeon | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 22 daAuts