Dungeon Crawl Stone Soup version 0.31-a0-354-g827e0957a7 (webtiles) character file. Game seed: 16361615505998419743 4 GrumpyGrim72 the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on July 24, 2023. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (120 turns). GrumpyGrim72 the Conjurer (Octopode Conjurer) Turns: 120, Time: 00:01:15 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of enchant weapon {unknown} Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Freeze Ice 8% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Hailstorm Conj/Ice 10% 3d5 21% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Freeze (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded) You freeze the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. The hobgoblin attacks as you move away! The hobgoblin hits you but does no damage. The quokka misses you. The quokka attacks as you move away! The quokka bites you. Your magical contamination has completely faded away. You see here a quokka corpse. The quokka closely misses you. Found a bardiche. The jackal misses you. The jackal attacks as you move away! The jackal bites you. The quokka attacks as you move away! The quokka barely misses you. You see here a +0 whip. The jackal barely misses you. The jackal misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as you move away! The quokka barely misses you. Casting: Freeze (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - hobgoblin Aim: a jackal You freeze the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal barely misses you. Casting: Freeze (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You miss the quokka. You grab the quokka. You constrict the quokka, but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ##..†.....#... #.# #...).#...#h.. #.###..#...#..#..# #.##....#..#..#..# #.##.....#..#.#.#. #.##.)#...#.#.#.#. #......##..#.#h#.# #.#......##.#...#. #@##.......#.....# ####r##.######†..<... #...hh#.).h...#.....# #.###.h.....##.#...#. # ##....##..#.#.#.# ##..#...#.#.#.#. #.....#..#.#.#. #....#..#..#.. .)..#...#.. ..# You could see a quokka and 3 jackals. Vanquished Creatures A ball python (D:1) A quokka (D:1) 2 frilled lizards (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 88 | D:1 | Learned a level 1 spell: Freeze 120 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 1 Cast: Magic Dart || 5 Freeze || 3 Armour: Skin || 2 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 120 | 120 | 0 | 42 | 3 | 1 | 120.0 | Dungeon | 120 | 120 | 0 | 42 | 3 | 1 | 120.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 120 daAuts