Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 14913301796661279390 232 GrumpyGrim72 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Sept 9, 2023. Slain by an ogre ... wielding a +0 giant club (28 damage) ... on level 3 of the Dungeon. The game lasted 00:17:24 (3673 turns). GrumpyGrim72 the Conjurer (Deep Elf Conjurer) Turns: 3673, Time: 00:17:24 Health: 0/28 AC: 5 Str: 4 XL: 5 Next: 73% Magic: 6/14 EV: 15 Int: 23 God: Gold: 147 SH: 0 Dex: 15 Spells: 8/14 levels left rFire . . . l - +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . n - +1 Delatra's gloves {ID++} SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: random rage (20%) @: very slightly contaminated, slowed, very slow A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons l - the +10 zealot's sword (weapon) {holy, Zealotry, *Rage rN+ EV+3} (You took it off a kobold on level 2 of the Dungeon) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). p - a +1 dagger of venom Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) n - the +1 Delatra's gloves (worn) {ID++} (You found it on level 2 of the Dungeon) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. Jewellery u - an amulet of the acrobat Wands r - a wand of mindburst (16) Scrolls c - a scroll of enchant weapon {unknown} d - 5 scrolls of identify {unknown} e - a scroll of teleportation {unknown} i - a scroll of brand weapon {unknown} k - 2 scrolls of magic mapping {unknown} m - a scroll of fog {unknown} o - 2 scrolls of poison {unknown} q - 2 scrolls of vulnerability {unknown} v - a scroll of amnesia {unknown} Potions b - a potion of magic f - a potion of resistance {unknown} g - 2 potions of might {unknown} j - 4 potions of curing {unknown} s - a potion of heal wounds {unknown} t - 3 potions of lignification {unknown} Skills: + Level 0.2 Fighting - Level 0.9(1.0) Short Blades * Level 0.5(0.8) Long Blades - Level 0.7 Maces & Flails + Level 2.5 Dodging + Level 3.3 Stealth * Level 5.0 Spellcasting * Level 6.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Tukima's Dance Hex 5% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Gell's Gravitas Tloc 5% N/A 28% 3 Teleport Other Tloc 5% N/A 28% 3 Passage of Golubria Tloc 5% N/A 67% 4 Yara's Violent Unravell Hex/Tmut 2% 3d3 95% 5 Dispersal Tloc 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Shops: D:3 : Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse There is a faded altar of an unknown god here. Found a long sword. You see here a +0 long sword. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (28% risk of failure)! Continue anyway? Aiming: Tukima's Dance (extremely dangerous; 28% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, chance to affect: 38%) You miscast Tukima's Dance. You are very lightly contaminated with residual magic. You feel a strange surge of energy. You feel yourself slow down. Casting: Tukima's Dance (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (28% risk of failure)! Continue anyway? Aiming: Tukima's Dance (extremely dangerous; 28% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (asleep, chance to affect: 38%) The ogre shouts! The ogre resists with some effort. Casting: Tukima's Dance (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.#......♣.∩#...# #.#.###.# #.#.........#...######.#.# #.# #.#.####...♣#####......#.# #.# #.########.# #........# #.# #..........# ##......#####.# ############ #.............. #### ##########.###########<# ...# ......O.##.# #.. ...# #@##.# ### ...#############.##.# #. ............).....#.# #. ...################.# ##. #........#....>.# #.# #.. ......##.#......# #.# #.. #.###.# #......# #.# #.. #.# #.# #......###.# ##. #.###.## #........#.# #. You could see an ogre. Vanquished Creatures Terence (D:2) An orc wizard (D:2) A gnoll (D:2) 7 adders 4 dart slugs 10 orcs 8 ball pythons 5 bats 6 endoplasms 2 giant cockroaches 7 hobgoblins 7 jackals 9 kobolds 3 quokkas 5 frilled lizards 9 goblins 3 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 238 | D:1 | Learned a level 2 spell: Searing Ray 340 | D:1 | Reached skill level 5 in Conjurations 523 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/9 1681 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1780 | D:2 | Noticed Terence 1785 | D:2 | Killed Terence 1889 | D:2 | Found the +1 Delatra's gloves {ID++} 2226 | D:2 | Reached XP level 5. HP: 28/28 MP: 10/13 2641 | D:3 | Reached skill level 6 in Conjurations 2968 | D:3 | Found a white marble altar of Elyvilon. 3304 | D:3 | Learned a level 3 spell: Tukima's Dance 3342 | D:3 | Found Macaraph's Book Emporium. 3461 | D:3 | Reached skill level 5 in Spellcasting 3523 | D:3 | Found a faded altar of an unknown god. 3670 | D:3 | Noticed an ogre 3673 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_ring D:2: minmay_inner_zag, layout_basic, pf_guarded_unrand_delatra, uniq_terence D:3: layout_basic, old_standard_altar, ebering_ecumenical_altar_petrified, serial_shops, nicolae_shop_pleasant_corner_grove, nicolae_half_adder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 5 | 5.0 Stealth | 3 | 3.3 Fighting | | 0.2 Short Blades | | 0.9 Long Blades | | 0.5 Maces & Flails | | 0.7 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 26 | || 26 Short sword | 12 | || 12 Dagger | | 8 || 8 Eudemon blade | | 16 || 16 Cast: Magic Dart | 47 | 48 || 95 Searing Ray | 7 | 10 || 17 Tukima's Dance | | 2 || 2 Stab: Sleeping | 1 | 5 || 6 Armour: Robe | 11 | 8 || 19 Dodge: Dodged | 36 | 18 || 54