Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 12441178432183706907 128 GrumpyGrim72 the Conjurer (level 4, -4/25 HPs) Began as a Deep Elf Conjurer on Dec 22, 2023. Slain by a sickly merfolk siren (17 damage) ... in a sewer. The game lasted 00:07:27 (2708 turns). GrumpyGrim72 the Conjurer (Deep Elf Conjurer) Turns: 2708, Time: 00:07:28 Health: -4/25 AC: 2 Str: 4 XL: 4 Next: 86% Magic: 12/12 EV: 12 Int: 25 God: Gold: 51 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . g - +0 rapier rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 51 gold pieces. Inventory: Hand Weapons g - a +0 rapier (weapon) Armour a - a +0 robe (worn) l - a scarf of invisibility Scrolls d - 2 scrolls of teleportation e - a scroll of enchant armour {unknown} f - 2 scrolls of enchant weapon j - a scroll of blinking k - a scroll of identify m - a scroll of fear {unknown} n - a scroll of immolation {unknown} Potions c - 2 potions of mutation {unknown} h - a potion of flight {unknown} i - a potion of haste {unknown} o - a potion of curing {unknown} Skills: * Level 1.1 Fighting * Level 1.0 Short Blades + Level 2.9 Dodging + Level 2.7 Stealth * Level 4.1 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Hex 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Starburst Conj/Fire 9% 6d5 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Message History The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sickly merfolk siren, p - quokka Aim: a sickly merfolk siren (mesmerising, 76% to hit) The searing ray misses the sickly merfolk siren. (Press . to maintain the ray.) You are no longer entranced. The searing ray misses the sickly merfolk siren. The quokka closely misses you. The searing ray hits the sickly merfolk siren but does no damage. The sickly merfolk siren hits you. The quokka bites you. The quokka attacks as you move away! The quokka bites you. The sickly merfolk siren attacks as you move away! The sickly merfolk siren hits you. You see here a rat corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat, p - sickly merfolk siren Aim: a rat (81% to hit) The searing ray misses the sickly merfolk siren. The searing ray hits the adder! The adder is heavily wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The sickly merfolk siren misses you. The searing ray hits the sickly merfolk siren! The sickly merfolk siren is heavily wounded. The searing ray hits the adder! You kill the adder! The sickly merfolk siren misses you. Without enough magic to sustain it, your searing ray dissipates. The sickly merfolk siren barely misses you. Magic courses through your body. The sickly merfolk siren hits you! Ouch! That really hurt! You die... ## ...# ~~... ~~~...####### ~≈~~~..†rm@.# ≈≈≈~~~~††##.# ###~###≈≈≈#.# ### .. ###≈~~#############†. $ #≈≈~~~~~~~~~~~~..~. ##########≈†≈≈≈≈≈≈≈ ############ #∩∩~~~~..... ###~~~.##### You could see a sickly merfolk siren and a quokka. Vanquished Creatures 6 adders A worm (D:2) 2 dart slugs (D:2) An orc (D:3) 6 ball pythons 4 bats 2 endoplasms (D:1) 6 giant cockroaches 6 hobgoblins 7 jackals 6 quokkas 2 frilled lizards A goblin (D:2) 4 kobolds (D:2) 11 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 354 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 358 | D:1 | Learned a level 2 spell: Searing Ray 1226 | D:2 | Reached skill level 5 in Conjurations 1234 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1990 | D:2 | Reached skill level 1 in Fighting 2272 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/11 2576 | D:3 | Found a glowing drain. 2580 | Sewer | Entered a sewer 2686 | Sewer | Reached skill level 1 in Short Blades 2708 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic D:2: layout_basic D:3: layout_basic, gup_sewer_entry_spiral, uniq_ijyb Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Fighting | 1 | 1.1 Spellcasting | 4 | 4.1 Short Blades | 1 | 1.0 Dodging | | 2.9 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 1 | 33 || 34 Cast: Magic Dart | 79 | 22 || 101 Searing Ray | 2 | 4 || 6 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | 8 | 31 || 39