Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4474927237889634463 44 GrumpyGrim72 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Dec 23, 2023. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:46 (1240 turns). GrumpyGrim72 the Conjurer (Deep Elf Conjurer) Turns: 1240, Time: 00:03:46 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 3/9 EV: 12 Int: 24 God: Gold: 77 SH: 0 Dex: 13 Spells: 5/8 levels left rFire x . . m - +7 dagger "Sileiti" {freeze, Fly rF- rC+} rCold + + . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons j - a +0 dagger m - the +7 dagger "Sileiti" (weapon) {freeze, Fly rF- rC+} (You found it on level 2 of the Dungeon) rF: It makes you vulnerable to fire. rC: It protects you from cold. Fly: It grants you flight. Armour a - a +0 robe (worn) Jewellery i - a ring of protection from cold (left hand) Scrolls d - 2 scrolls of enchant weapon {unknown} f - a scroll of fear {unknown} h - 2 scrolls of magic mapping k - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} e - 2 potions of heal wounds {unknown} g - 3 potions of curing {unknown} l - a potion of mutation {unknown} Skills: * Level 0.3 Fighting * Level 0.3 Short Blades + Level 2.5 Dodging + Level 2.4 Stealth * Level 3.3 Spellcasting * Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Annotations: D:2 Robin D:3 Terence Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) The searing ray hits Terence! Terence is moderately wounded. The searing ray misses Robin. (Press . to maintain the ray.) The hobgoblin shouts! A hobgoblin comes into view. The goblin hits you with a +0 club. A hobgoblin comes into view. The searing ray hits Terence but does no damage. Terence is moderately wounded. A goblin comes into view. It is wielding a +0 club. Terence hits you with a +0 mace! The goblin hits you with a +0 club. The searing ray hits Terence. Terence is heavily wounded. The goblin shouts! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. Robin roars a battlecry! The goblins go into a battle-frenzy! The hobgoblin shouts! You hear a shout! x2 Robin closely misses you. Terence closely misses you. The goblin barely misses you. You fly downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. You die... ####.#### #.......# ######.......# .............# $............# .............# ...........[.# ......@@.....# ........g....# .............# ......######## ...... ..$... ##### You could see Terence and a goblin (strong). Vanquished Creatures An adder (D:2) 2 bats (D:1) 3 endoplasms 8 goblins 3 hobgoblins (D:2) 2 jackals (D:2) A quokka (D:1) 4 ball pythons 3 kobolds 5 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 250 | D:1 | Found a faded altar of an unknown god. 254 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 257 | D:1 | Learned a level 2 spell: Searing Ray 607 | D:1 | Reached skill level 5 in Conjurations 864 | D:2 | Found Umabinusch's General Store. 904 | D:2 | Bought a scroll of identify for 28 gold pieces 938 | D:2 | Identified the +7 dagger "Sileiti" {freeze, Fly rF- rC+} 945 | D:2 | Reached XP level 3. HP: 16/19 MP: 7/9 1039 | D:2 | Noticed Terence 1043 | D:2 | Noticed Robin 1240 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, nicolae_ecumenical_snake_handling D:2: layout_rooms, serial_shops, shop, uniq_robin, uniq_terence D:3: layout_rooms, mainiacjoe_overflow_paths, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, corexii_leaking_fountain Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Fighting | | 0.3 Short Blades | | 0.3 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 54 Searing Ray || 2 Use: Scroll || 1 Armour: Robe || 2 Dodge: Dodged || 8