Dungeon Crawl Stone Soup version 0.32-a0-12-g7fc57aa741 (webtiles) character file. Game seed: 8720305905725866458 56 GrumpyGrim72 the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Jan 14, 2024. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:37 (1022 turns). GrumpyGrim72 the Conjurer (Deep Elf Conjurer) Turns: 1022, Time: 00:02:38 Health: -1/20 AC: 3 Str: 4 XL: 3 Next: 69% Magic: 7/9 EV: 11 Int: 24 God: Gold: 114 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . j - +0 short sword rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons j - a +0 short sword (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls d - a scroll of immolation {unknown} g - 2 scrolls of identify {unknown} Potions e - a potion of experience {unknown} f - a potion of resistance {unknown} h - a potion of attraction {unknown} i - a potion of curing {unknown} Skills: * Level 0.7 Fighting * Level 0.5 Short Blades * Level 0.2 Armour + Level 2.4 Dodging + Level 2.4 Stealth * Level 3.4 Spellcasting * Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 28% 2 Fugue of the Fallen Necr 4% N/A 50% 3 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 52% 4 Anguish Hex/Necr 2% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (79% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc! You kill the orc! Without enough magic to sustain it, your searing ray dissipates. The orc priest closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 whip. Magic courses through your body. The orc priest looks encouraged for a moment. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (heavily wounded, 79% to hit) The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #.##.####### #.# #.####### #.##.....>.# #..........# #.#######..# #. #..# ###..####.#.# #....@)o).... #.#..####.... #.#.... . . ##.### .. #.. .. .... ... .### . You could see an orc priest. Vanquished Creatures 2 orc priests (D:2) 2 orcs (D:2) 5 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:2) A kobold (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 296 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 299 | D:1 | Learned a level 2 spell: Searing Ray 500 | D:1 | Reached skill level 5 in Conjurations 1017 | D:2 | Reached XP level 3. HP: 12/20 MP: 3/9 1022 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring, minmay_misc_feat_x D:2: layout_loops_ring, basic_altar, ebering_ecumenical_altar_abandoned, minmay_misc_feat_columns, hex_tiny, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Fighting | | 0.7 Short Blades | | 0.5 Armour | | 0.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 36 Searing Ray || 4 Use: Potion || 1 Armour: Leather armour || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1021 | 992 | 29 | 0 | 863 | 2 | 510.5 | Dungeon | 1021 | 992 | 29 | 0 | 863 | 2 | 510.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 973 daAuts D:2: 47 daAuts