Seeded DCSS version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 17268187493767624034 (custom seed) 61 GrumpyGrim72 the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on Feb 7, 2024. Slain by a goblin ... wielding a +0 club ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (1322 turns). GrumpyGrim72 the Conjurer (Deep Elf Conjurer) Turns: 1322, Time: 00:03:56 Health: -4/20 AC: 3 Str: 4 XL: 3 Next: 83% Magic: 0/10 EV: 12 Int: 24 God: Gold: 71 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +2 short sword (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... d - amulet of faith Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: faith @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons c - a +2 short sword of holy wrath (weapon) j - a +3 dagger Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Jewellery d - an amulet of faith (around neck) Scrolls e - a scroll of identify {unknown} f - 2 scrolls of blinking {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic i - a potion of curing {unknown} Skills: * Level 0.6 Fighting + Level 2.7 Dodging + Level 2.4 Stealth * Level 3.7 Spellcasting * Level 5.1 Conjurations * Level 0.3 Translocations * Level 1.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 34% 3d8 4% 2 Blink Tloc 12% N/A 13% 2 Lesser Beckoning Tloc 12% N/A 13% 2 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History A hobgoblin comes into view. Robin hits you with a +2 dagger of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +2 dagger of electrocution, wearing a +0 animal skin and wearing a +0 helmet (85% to hit) The searing ray hits Robin. Robin is heavily wounded. (Press . to maintain the ray.) Robin hits you with a +2 dagger of electrocution. * * * LOW HITPOINT WARNING * * * The searing ray hits Robin! Robin is almost dead. Robin roars a battlecry! The goblins go into a battle-frenzy! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - Robin Aim: a hobgoblin (strong, 79% to hit) The searing ray hits Robin! You kill Robin! The searing ray misses the goblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Your Alchemy skill increases to level 1! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 74% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The goblin hits you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The goblin hits you with a +0 club. You die... #################.# #####.# #.# #)....# #.##### #.###.# #.#...# #.# #.######.#...# ######.###.#...##.#...##### ...........'...'.....†....+ .#####.#####...####...##### ..........##....@.#...# ###.....#.##.####g#...# #.....#.##.# #.#..(# #.....#.##.# #)#...# ###.#####.##.####†#...#.gg ........#.#....#..)......g ......#.#.#....#.).......# ......#.#+#....#.........# ......#........#.....g...# You could see a goblin (strong). Vanquished Creatures Robin (D:2) 2 adders (D:2) A dart slug (D:2) 3 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 7 goblins 4 hobgoblins 2 jackals (D:1) 3 kobolds A quokka (D:1) A frilled lizard (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 325 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 328 | D:1 | Learned a level 2 spell: Searing Ray 581 | D:1 | Found a faded altar of an unknown god. 1044 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1111 | D:2 | Reached skill level 5 in Conjurations 1307 | D:2 | Noticed Robin 1318 | D:2 | HP: 1/20 [Robin/+2 dagger of electrocution (5)] 1320 | D:2 | Killed Robin 1321 | D:2 | Reached skill level 1 in Alchemy 1322 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_basic, minmay_fountain_box, minivault_14, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Alchemy | 1 | 1.0 Fighting | | 0.6 Dodging | | 2.7 Stealth | | 2.4 Spellcasting | | 3.7 Translocations | | 0.3 Action || total ---------------------------++------- Melee: Short sword || 13 Punch || 1 Cast: Magic Dart || 46 Searing Ray || 3 Armour: Robe || 12 Dodge: Dodged || 18