Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 17640213746768566441 376 GrumpyGrim72 the Conjurer (level 6, -7/39 HPs) Began as an Octopode Conjurer on Feb 17, 2024. Mangled by a kobold brigand ... wielding a +0 whip (9 damage) ... in a sewer. The game lasted 00:12:15 (3967 turns). GrumpyGrim72 the Conjurer (Octopode Conjurer) Turns: 3967, Time: 00:12:16 Health: -7/39 AC: 1 Str: 7 XL: 6 Next: 73% Magic: 1/11 EV: 13 Int: 22 God: Gold: 94 SH: 0 Dex: 10 Spells: 1/12 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-7 -> -14), slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 94 gold pieces. Inventory: Scrolls d - a scroll of vulnerability {unknown} e - 3 scrolls of identify f - a scroll of amnesia {unknown} g - a scroll of revelation {unknown} Potions a - a potion of mutation {unknown} b - a potion of resistance c - a potion of curing Skills: * Level 2.1 Fighting + Level 2.2 Dodging + Level 3.6 Stealth * Level 1.6 Unarmed Combat * Level 3.5 Spellcasting * Level 5.2 Conjurations * Level 1.5 Translocations * Level 1.7 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A ball python comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the kobold. You kill the kobold! The searing ray hits the ball python! You kill the ball python! The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) A kobold brigand is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts (74% to hit) The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. (Press . to maintain the ray.) The searing ray misses the kobold brigand. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. A rat comes into view. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold brigand hits you with a +0 whip! You die... ##### #@K.## #### ###..#####..∩# . ##)r##...# . ...##.K....r## ... ....r........##..... ...r.........†...... ....................~ ~~........~~~~~~~~~~~ ~~~~.....~~~~~~~~~~~~ You could see a kobold brigand and a rat. Vanquished Creatures Sigmund (D:2) Robin (D:2) 9 river rats 3 adders A dart slug (D:2) 3 ribbon worms 7 endoplasms 6 giant cockroaches 16 goblins 13 hobgoblins 5 kobolds 2 quokkas (D:1) 7 ball pythons 4 bats 3 frilled lizards 10 rats 91 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (Sewer) 2 creatures vanquished. Grand Total: 93 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 237 | D:1 | Learned a level 2 spell: Searing Ray 614 | D:1 | Found a faded altar of an unknown god. 1418 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 1729 | D:2 | Noticed Sigmund 1800 | D:2 | Reached skill level 1 in Fighting 1943 | D:2 | Noticed Robin 1976 | D:2 | Killed Robin 2176 | D:2 | Reached XP level 4. HP: 28/28 MP: 7/7 2285 | D:2 | Reached skill level 1 in Alchemy 2892 | D:2 | Learned a level 4 spell: Fulminant Prism 3026 | D:2 | Reached skill level 1 in Translocations 3196 | D:2 | Killed Sigmund 3197 | D:2 | Reached skill level 1 in Unarmed Combat 3197 | D:2 | Reached skill level 5 in Conjurations 3197 | D:2 | Reached XP level 5. HP: 16/34 MP: 4/9 3197 | D:2 | Reached XP level 6. HP: 19/39 MP: 4/10 3641 | D:3 | Found a glowing drain. 3648 | Sewer | Entered a sewer 3718 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 3967 | Sewer | Mangled by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, hellmonk_ecumenical_altar_zigzags, corexii_item_surrounded_by_moat D:2: layout_basic, corexii_hall_statues_t, minmay_goblin_kobold_house, uniq_robin, uniq_sigmund D:3: layout_loops_cross, mainiacjoe_overflow_catch_the_wave, gup_sewer_entry_bubbles Sewer: sewer_minmay_treatment Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.1 Alchemy | 1 | 1.7 Stealth | 3 | 3.6 Translocations | 1 | 1.5 Unarmed Combat | 1 | 1.6 Spellcasting | 3 | 3.5 Conjurations | 5 | 5.2 Dodging | | 2.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 20 | 37 || 57 Constrict | 6 | 12 || 18 Tentacles | 5 | 15 || 20 Cast: Magic Dart | 47 | 28 || 75 Searing Ray | 6 | 25 || 31 Fulminant Prism | | 2 || 2 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Skin | 9 | 26 || 35 Dodge: Dodged | 14 | 16 || 30