Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 5877938792443606304 63 GrumpyGrim72 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Mar 3, 2024. Was an Initiate of Vehumet. Slain by spaghetti's ghost (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:47 (2167 turns). GrumpyGrim72 the Conjurer (Deep Elf Conjurer) Turns: 2167, Time: 00:03:47 Health: -4/19 AC: 2 Str: 6 XL: 3 Next: 87% Magic: 5/10 EV: 12 Int: 22 God: Vehumet [......] Gold: 60 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-4 -> -16), very slow A: no striking features a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify g - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} k - 2 scrolls of amnesia Potions b - a potion of magic e - 2 potions of mutation {unknown} f - 2 potions of enlightenment {unknown} i - 2 potions of lignification {unknown} j - a potion of ambrosia {unknown} l - a potion of curing {unknown} Skills: * Level 0.1 Fighting * Level 0.8 Short Blades * Level 0.9 Armour + Level 2.6 Dodging + Level 2.4 Stealth * Level 3.5 Spellcasting * Level 4.9 Conjurations * Level 1.2 Translocations * Level 0.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Shops: D:2 [ Annotations: D:3 spaghetti's ghost, novice TeCK Message History You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. There is an open translucent door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Spaghetti's ghost turns its malevolent gaze towards you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spaghetti's ghost Aim: spaghetti's ghost, wielding a weapon of venom (32% to hit) The searing ray misses spaghetti's ghost. (Press . to maintain the ray.) The searing ray misses spaghetti's ghost. The searing ray hits spaghetti's ghost but does no damage. Spaghetti's ghost hits you! You are lethally poisoned! The searing ray misses spaghetti's ghost. You finish channelling your searing ray. You feel very sick. Spaghetti's ghost barely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. Spaghetti's ghost hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. You completely miss spaghetti's ghost. * * * LOW HITPOINT WARNING * * * You feel very sick. Spaghetti's ghost hits you. You die... #....).........##..##.# #..............##.###.# #..............#..# #.# #..............#.## #.# #...........>####.# #.........##....#.# #######...#####.#.# ##'## #.#.# #.@.# #.#.###### #.W.#####.#......# #.~.#...#.##..##.# #.~.#.#.#.##...#.# #.).#.#.#.###..#.# #####.#...####.#.## #........#.#... ########.#####. #...#... You could see spaghetti's ghost. Vanquished Creatures 2 adders (D:2) 5 dart slugs A ribbon worm (D:2) An orc (D:3) 3 endoplasms 3 goblins 3 hobgoblins 2 kobolds 3 ball pythons (D:1) 6 bats 3 frilled lizards 3 rats A spectral hobgoblin (D:2) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 269 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 322 | D:1 | Learned a level 2 spell: Searing Ray 345 | D:1 | Reached skill level 1 in Translocations 1232 | D:2 | Found Siuddu's Antique Armour Emporium. 1262 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1392 | D:2 | Found a radiant altar of Vehumet. 1447 | D:2 | Became a worshipper of Vehumet 1709 | D:2 | Found a faded altar of an unknown god. 2150 | D:3 | Found a runed translucent door. 2151 | D:3 | Noticed spaghetti's ghost (novice TeCK) 2167 | D:3 | Slain by spaghetti's ghost Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_cross D:2: layout_loops_cross, basic_altar, dreamdust_ecumenical_altar_drowned_temple, serial_shops, shop, kennysheep_generic_room_3 D:3: layout_basic, mainiacjoe_overflow_boulevard, ebering_ghost_reflecting_pool Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.2 Fighting | | 0.1 Short Blades | | 0.8 Armour | | 0.9 Dodging | | 2.6 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.9 Alchemy | | 0.4 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 71 Searing Ray || 3 Use: Scroll || 1 Armour: Robe || 8 Dodge: Dodged || 5