Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8479797429706731258 51 GrumpyGrim72 the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Jan 17, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:05 (1109 turns). GrumpyGrim72 the Conjurer (Deep Elf Conjurer) Turns: 1109, Time: 00:02:07 Health: 0/20 AC: 2 Str: 6 XL: 3 Next: 58% Magic: 0/9 EV: 11 Int: 22 God: Gold: 13 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -1), very slightly contaminated, very slow A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant weapon {unknown} g - 2 scrolls of enchant armour {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} f - a potion of might {unknown} h - a potion of invisibility {unknown} Skills: * Level 0.4 Fighting * Level 0.5 Armour * Level 2.6 Dodging * Level 2.6 Stealth * Level 3.2 Spellcasting * Level 5.1 Conjurations * Level 0.9 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder barely misses you. The magic dart hits the adder. The adder is moderately wounded. The adder bites you but does no damage. The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder bites you. You feel sick. The adder misses you. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug, p - adder Aim: a dart slug (100% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. A ball python comes into view. * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You die... #### #~~.. ##.~... ###..~~. ###..P~)# ###..†.~~## . #..##P†~≈≈#S.... #..P.~w~~≈...... #P...P@~≈≈#...... #.##..~~.###....## ##....P~≈~#......#~ ##.P..~≈≈........~ #.##.~~~~#......# ##..P.~~.###....## . #.##..~~≈~#......#≈~ ##.P..P~≈≈........≈≈ #.###.##.P~≈#......#~ You could see a dart slug and a ball python. Vanquished Creatures 2 adders (D:2) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins (D:1) 6 jackals (D:1) A quokka (D:1) 6 bats (D:1) 4 kobolds 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrumpyGrim72 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 313 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 317 | D:1 | Learned a level 2 spell: Searing Ray 781 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 885 | D:1 | Reached skill level 5 in Conjurations 1108 | D:2 | HP: 1/20 [poisoned by an adder] 1109 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_cross D:2: wad_lake_hut, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, fountainhead, grunt_decor_clamped Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Fighting | | 0.4 Armour | | 0.5 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.2 Translocations | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 1 Cast: Magic Dart || 54 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 18