Dungeon Crawl Stone Soup version 0.32-a0-953-g508020473e (webtiles) character file. Game seed: 14588019928821057392 1 Guivassao the Sneak (level 1, 0/11 HPs) Began as an Octopode Enchanter on Apr 16, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (22 turns). Guivassao the Sneak (Octopode Enchanter) Turns: 22, Time: 00:00:15 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - a throwing net {=f, !d} Potions b - 2 potions of invisibility Skills: + Level 1.0 Short Blades - Level 2.0 Dodging + Level 4.0 Stealth - Level 2.0 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 16% 2 Confusing Touch Hex 12% N/A 17% 3 Tukima's Dance Hex 12% N/A 17% 3 Dazzling Flash Conj/Hex 12% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, Guivassao the Octopode Enchanter. The fantabulous Orb of Zot lies far below, as if waiting for you to find it. Found a throwing net. Found a staircase leading out of the dungeon. There are no items here. c - a throwing net {=f, !d} A hobgoblin comes into view. An endoplasm comes into view. A frilled lizard comes into view. The hobgoblin shouts! The endoplasm quivers. The frilled lizard hisses angrily. A ball python comes into view. The ball python hisses angrily. The hobgoblin closely misses you. You hit the endoplasm. You squeeze the endoplasm. The hobgoblin closely misses you. The endoplasm freezes you. You are frozen. You take 2 damage, and have 9/11 hp. You hit the endoplasm but do no damage. Your squeeze misses the endoplasm. You hit the endoplasm. You squeeze the endoplasm. You kill the endoplasm! The hobgoblin hits you. You take 3 damage, and have 7/11 hp. MASSIVE DAMAGE!! You hit the frilled lizard. Your grab misses the frilled lizard. The frilled lizard closely misses you. The hobgoblin hits you. You take 3 damage, and have 4/11 hp. MASSIVE DAMAGE!! You hit the frilled lizard. You kill the frilled lizard! The hobgoblin hits you. You die... ............ #...S.........ß...ß.. ###..#########......... ##....#≈≈≈≈≈≈≈#.⌠......⌠ ......#≈≈≈≈≈≈≈#....<.... .....#S≈≈≈≈≈≈#.⌠......⌠ #..#########......... #.............ß...ß.. #..g@................ ##################### You could see an electric eel, a hobgoblin and a ball python. Vanquished Creatures An endoplasm (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Guivassao the Octopode Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 7 | D:1 | Noticed an electric eel 21 | D:1 | HP: 4/11 [hobgoblin (3)] 22 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove, shop, shop, shop_statue Action || total ---------------------------++------- Melee: Dagger || 5 Tentacles || 2 Armour: Skin || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 12 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 12 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 21 daAuts Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove, shop, shop, shop_statue Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 12 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 12 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 21 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------