Dungeon Crawl Stone Soup version 0.32-a0-1065-g04caa866ee (webtiles) character file. Game seed: 16277692538360440388 44 Gunch the Changeling (level 3, -7/23 HPs) Began as an Octopode Shapeshifter on May 4, 2024. Mangled by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (996 turns). Gunch the Changeling (Octopode Shapeshifter) Turns: 996, Time: 00:01:07 Health: -7/23 AC: 1 Str: 15 XL: 3 Next: 62% Magic: 3/3 EV: 16 Int: 12 God: Gold: 26 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . - Unarmed rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: berserking, flux-form, glowing, very quick A: glow, contaminating, reduced hp, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation You were on level 2 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Missiles g - 2 javelins (quivered) Talismans b - a beast talisman c - a flux talisman (active) Scrolls d - a scroll of butterflies {unknown} f - a scroll of revelation {unknown} Potions a - 2 potions of lignification e - a potion of berserk rage Skills: * Level 2.2 Fighting - Level 2.0 Dodging + Level 3.3 Unarmed Combat * Level 3.5 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 32% 1 Searing Ray Conj 0% 2d4 45% 2 Dazzling Flash Conj/Hex 0% N/A 69% 3 Fulminant Prism Conj/Alch 0% 3d5 97% 4 Starburst Conj/Fire 0% 6d3 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( D:2 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Sigmund the Dreaded comes into view. He is wielding a +0 scythe. There are monsters nearby! There are monsters nearby! There are monsters nearby! Found a chain mail. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. There are monsters nearby! Sigmund shouts! You tentacle-slap the ball python. You kill the ball python! Sigmund is nearby! Found an escape hatch in the ceiling. Sigmund barely misses you. Sigmund completely misses you. You closely miss Sigmund. You grab Sigmund. You squeeze Sigmund. Sigmund is moderately wounded. You constrict Sigmund. You tentacle-slap Sigmund. Sigmund begins to glow. Sigmund is heavily wounded. You constrict Sigmund. Sigmund points at you and mumbles some strange words. You are confused. You release your grip on Sigmund. Sigmund hits you from afar with a +0 scythe. You bump into the rock wall. Sigmund barely misses you. You bump into the rock wall. You bump into the rock wall. Sigmund completely misses you. You're too confused to move! Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel less confused. You feel a strong urge to attack something. Sigmund stops glowing. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. .## ... .. #.# .. #.# # .###. ###.#### .# . ..... #...!..# #.#.# .....##......## ...... #.........####...... # #[#................. #.##.#.#.#.#...p....... #.#.............@.##[.. #..#.#.#.#.####.ß..# ##..<......... ...#..# #...#.#.#.#.##.ß<∩.ß.# ............. ###.#.#.. ..#.#.#.#.#.# ß#.#.## ###.......... .# . # #.#.#.#.#.# You could see Sigmund. Vanquished Creatures 3 adders (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) 3 quokkas 2 ball pythons 3 bats (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gunch the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 259 | D:1 | Reached XP level 2. HP: 11/18 MP: 2/2 363 | D:1 | Found Muothoti's Weapon Boutique. 903 | D:1 | Reached XP level 3. HP: 6/24 MP: 3/3 981 | D:2 | Found Tedy's Weapon Boutique. 982 | D:2 | Noticed Sigmund 996 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_c, glass_columns_c, glass_columns_a, serial_shops, shop, chequers_jeans, roderic_serpentine_path D:2: layout_rooms, serial_shops, nicolae_shop_statue_plus, shop, minmay_misc_feat_columns, st_stairs_9, kennysheep_generic_room_3, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.2 Dodging | | 2.0 Unarmed Combat | | 3.3 Shapeshifting | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 46 Constrict || 11 Tentacles || 6 Use: Potion || 2 Stab: Sleeping || 1 Armour: Skin || 39 Dodge: Dodged || 49 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 994 | 911 | 83 | 0 | 763 | 2 | 497.0 | Dungeon | 994 | 911 | 83 | 0 | 763 | 2 | 497.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 949 daAuts D:2: 45 daAuts