Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 12627840233678831704 119 Gurantaxtaxq the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Aug 23, 2022. Slain by a water moccasin (9 damage) ... in a sewer. The game lasted 00:18:49 (2184 turns). Gurantaxtaxq the Conjurer (Deep Elf Conjurer) Turns: 2184, Time: 00:18:49 Health: -4/24 AC: 3 Str: 4 XL: 4 Next: 73% Magic: 6/12 EV: 12 Int: 29 God: Gold: 197 SH: 0 Dex: 13 Spells: 6/12 levels left rFire + + . SeeInvis . p - +6 mace of Larhur Ling {vamp, rElec rF++ rC++ Int+4} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Harm . o - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 197 gold pieces. Inventory: Hand Weapons n - a +3 quarterstaff of chaos p - the +6 mace of Larhur Ling (weapon) {vamp, rElec rF++ rC++ Int+4} (You found it on level 2 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Missiles g - 2 poisoned darts k - 43 stones Armour a - a +0 robe (worn) o - a +0 cloak (worn) Magical Staves c - a staff of earth h - a staff of conjuration Scrolls f - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} l - a scroll of immolation {unknown} r - a scroll of amnesia {unknown} Potions b - 2 potions of heal wounds {unknown} d - a potion of curing {unknown} e - a potion of ambrosia {unknown} i - a potion of resistance {unknown} m - a potion of might {unknown} q - a potion of brilliance {unknown} s - a potion of cancellation {unknown} t - a potion of mutation {unknown} u - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations + Level 2.3 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 14% 3d9 13% 4 Ozocubu's Armour Ice 7% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 21% 4 Iron Shot Conj/Erth 11% 9d3 97% 6 Orb of Destruction Conj 19% 9d8 99% 7 Ozocubu's Refrigeration Ice 3% 4d5 100% 7 Spellforged Servitor Conj/Summ 11% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 ? Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. You completely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. The water moccasin misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you! The searing ray misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... #.≈.#...# #≈≈###.≈## #.≈. #...# #.≈# ##≈≈# #.. #≈.# #.. #..# #. ##.≈# #.≈.# #@.## #.S.# ≈...## #..≈≈.# ##...## #≈.. ≈#.# [(#. You could see a water moccasin. Vanquished Creatures Crazy Yiuf (D:2) An adder (D:3) A worm (D:3) 2 dart slugs (D:1) 6 endoplasms 7 giant cockroaches 4 goblins 6 hobgoblins 6 jackals 7 quokkas 6 ball pythons 4 bats (D:1) 10 frilled lizards 2 kobolds 7 rats 70 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 5 plants (D:1) 6 creatures vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gurantaxtaxq the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 355 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 358 | D:1 | Learned a level 2 spell: Searing Ray 628 | D:1 | Found Iqogh's Magic Scroll Boutique. 725 | D:1 | Reached skill level 5 in Conjurations 725 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 729 | D:1 | Learned a level 3 spell: Dazzling Flash 808 | D:1 | Got Wupraunn's Disquisition on Attacks 1271 | D:2 | Reached skill level 1 in Hexes 1568 | D:2 | Found a runed translucent door. 1569 | D:2 | Noticed Crazy Yiuf 1577 | D:2 | Killed Crazy Yiuf 1578 | D:2 | Reached XP level 4. HP: 13/24 MP: 3/12 1650 | D:2 | Identified the +6 mace of Larhur Ling {vamp, rElec rF++ | rC++ Int+4} 2038 | D:3 | Found a glowing drain. 2125 | Sewer | Entered a sewer 2176 | Sewer | Noticed a water moccasin 2184 | Sewer | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, serial_shops, shop_coins, chequers_jeans, minmay_lizard_king D:2: layout_loops_ring, uniq_crazy_yiuf_cottage D:3: layout_rooms, lemuel_round_altar, gup_sewer_entry_pipe, nicolae_ecumenical_snake_handling, saegor_snake_ambush Sewer: sewer_the_moccasin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Hexes | 1 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 8 | || 8 Staff | 7 | || 7 Mace | | 18 || 18 Cast: Magic Dart | 72 | 26 || 98 Searing Ray | 6 | 1 || 7 Use: Scroll | | 1 || 1 Stab: Sleeping | 1 | 3 || 4 Armor: Robe | 5 | 3 || 8 Dodge: Dodged | 12 | 8 || 20