Seeded DCSS version 0.33-a0-1416-g02257cc75e (webtiles) character file. Game seed: 20250417 (custom seed) 26 GurgehBanks the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Apr 17, 2025. Mangled by Terence ... wielding a +1 short sword of venom (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (948 turns). GurgehBanks the Conjurer (Deep Elf Conjurer) Turns: 948, Time: 00:01:03 Health: -6/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 0/8 EV: 11 Int: 22 God: Gold: 41 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-6 -> -12) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of acquirement {unknown} e - a scroll of poison {unknown} i - 2 scrolls of amnesia {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of curing {unknown} h - a potion of attraction {unknown} l - a potion of ambrosia {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations + Level 0.8 Translocations + Level 1.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Blink Tloc 14% N/A 13% 2 Lesser Beckoning Tloc 14% N/A 13% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of venom and wearing a +0 ring mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of venom and wearing a +0 ring mail (moderately wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +1 short sword of venom. You are lethally poisoned! The searing ray hits Terence. Terence is moderately wounded. You feel very sick. Terence hits you with a +1 short sword of venom. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. You feel magically purged. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. Terence hits you with a +1 short sword of venom! You die... Terence says, "And stay out!" #........##..............#### #.........+.................. ###........##.................. ............#.................. ..............#.########.###### #........#.# #. #........#.# ### #. ##.#.#..##.#..... #. #.#.##..@....... #.#.#####@#..... #.#.# .# ... #.#.. .. . #.### .## .. .. .. .. You could see Terence. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 6 jackals A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GurgehBanks the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 201 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 250 | D:1 | Learned a level 2 spell: Searing Ray 425 | D:1 | Reached skill level 1 in Alchemy 432 | D:1 | Found a faded altar of an unknown god. 940 | D:2 | Noticed Terence 948 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring, ebering_ecumenical_altar_sacrificial, minmay_split_cup_small D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.1 Dodging | | 2.8 Stealth | | 2.8 Spellcasting | | 3.3 Conjurations | | 4.5 Translocations | | 0.8 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 937 | 934 | 3 | 0 | 828 | 2 | 468.5 | Dungeon | 937 | 934 | 3 | 0 | 828 | 2 | 468.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 802 daAuts D:2: 135 daAuts