Dungeon Crawl Stone Soup version 0.28-a0-1506-g3893175d92 (webtiles) character file. Game seed: 788960737048709387 26 HallandMoats the Skirmisher (level 3, 31/31 HPs) Began as a Ghoul Fighter on Jan 14, 2022. Was an Initiate of Yredelemnul. Safely got out of the dungeon. The game lasted 00:01:01 (742 turns). HallandMoats the Skirmisher (Ghoul Fighter) Turns: 742, Time: 00:01:02 Health: 31/31 AC: 6 Str: 21 XL: 3 Next: 8% Magic: 2/2 EV: 9 Int: 3 God: Yredelemnul [......] Gold: 11 SH: 4 Dex: 8 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold + . . Faith . c - +0 buckler rNeg + + + Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: Renounce Religion, Recall Undead Harvest You escaped. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might e - a potion of brilliance {unknown} Skills: + Level 3.4 Fighting + Level 2.0 Long Blades + Level 2.8 Armour + Level 0.4 Dodging * Level 3.1 Shields * Level 1.2 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History You barely miss the bat. The bat hits you but does no damage. A bat is nearby! You closely miss the bat. The bat barely misses you. x2 Your adder zombie closely misses the bat. The bat hits your adder zombie. Your adder zombie barely misses the bat. The bat closely misses you. A bat is nearby! You slash the bat! You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You swap places. A bat comes into view. The bat closely misses your adder zombie. The bat hits your adder zombie. The bat barely misses your adder zombie. Your adder zombie bites the bat but does no damage. The bat completely misses your adder zombie. The bat closely misses your adder zombie. Your adder zombie barely misses the bat. The bat hits your adder zombie. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The bat hits your adder zombie. x2 Your adder zombie closely misses the bat. The bat hits your adder zombie. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You slash the goblin! You kill the goblin! You hear a splash. You see here a +0 dagger. You feel a bit more experienced. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ###### .##### ###.##.## ###....#########...##).# ##...≈.....≈≈.##≈.#..ZZ.# ##..#....≈≈≈≈≈..≈...###### ##..###.≈.≈≈≈≈.≈≈......### . ##..##..≈≈≈≈≈≈.≈≈≈≈≈≈..#..# ... ###....#.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..##.#... ......###.≈≈≈≈..@.≈≈≈≈..##.####.. ########..≈≈≈≈≈≈..≈≈≈≈≈≈.##.###.. #.≈....≈≈≈≈.≈≈≈.≈≈≈..#.....# #.≈≈≈....≈.≈≈≈≈≈...≈.##....# #..≈≈≈≈.≈..≈≈Z≈.##....#.)#.# #...≈≈...........#.Z#####..# #####.≈≈.###.###.#Z#..# ##.. #..####≈##...# ######ZZb.##.. #####.)...####################... You could see a friendly rat zombie and a friendly goblin zombie. Vanquished Creatures 2 ball pythons (D:1) 3 bats (D:1) 3 endoplasms (D:1) 8 goblins (D:1) A hobgoblin (D:1) 3 frilled lizards (D:1) 3 rats (D:1) 23 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 1 creature vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HallandMoats the Ghoul Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 4/26 MP: 1/1 408 | D:1 | Reached skill level 1 in Invocations 570 | D:1 | Found a faded altar of an unknown god. 586 | D:1 | Prayed at the altar of an unknown god. 586 | D:1 | Became a worshipper of Yredelemnul the Dark 586 | D:1 | Reached * piety under Yredelemnul 728 | D:1 | Reached XP level 3. HP: 31/31 MP: 2/2 742 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_rooms, ebering_ecumenical_altar_abandoned Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 2 | 2.0 Invocations | 1 | 1.2 Shields | 3 | 3.1 Fighting | | 3.4 Armour | | 2.8 Dodging | | 0.4 Action || total -------------------------++------- Melee: Long sword || 68 Armor: Scale mail || 40 Dodge: Dodged || 39 Block: Buckler || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 768 | 768 | 0 | 266 | 321 | 1 | 768.0 | Dungeon | 768 | 768 | 0 | 266 | 321 | 1 | 768.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 768 daAuts