Dungeon Crawl Stone Soup version 0.27-b1-41-gafb5482f4b (webtiles) character file. Game seed: 18358857249109097428 44 Happyhead the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on July 28, 2021. Slain by a water moccasin skeleton (5 damage) ... on level 2 of the Dungeon. The game lasted 00:10:35 (2128 turns). Happyhead the Conjurer (Draconian Conjurer) Turns: 2128, Time: 00:10:35 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 41% Magic: 0/6 EV: 12 Int: 18 God: Gold: 49 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 short sword (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit + (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ a - amulet of guardian spirit HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 short sword of venom (weapon) Jewellery a - an amulet of guardian spirit (around neck) Scrolls d - 2 scrolls of teleportation f - a scroll of noise {unknown} h - a scroll of fear {unknown} Potions c - 2 potions of invisibility e - a potion of lignification g - a potion of flight {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth + Level 0.4 Unarmed Combat + Level 2.1 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The water moccasin skeleton bites you. You barely miss the water moccasin skeleton. You tail-slap the water moccasin skeleton, but do no damage. The water moccasin skeleton closely misses you. You hit the water moccasin skeleton. The water moccasin skeleton is lightly damaged. The water moccasin skeleton barely misses you. The water moccasin skeleton bites you. You barely miss the water moccasin skeleton. The water moccasin skeleton is lightly damaged. The water moccasin skeleton bites you but does no damage. You hit the water moccasin skeleton. The water moccasin skeleton is lightly damaged. The water moccasin skeleton bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 84% to hit) The searing ray hits the water moccasin skeleton! The water moccasin skeleton is heavily damaged. (Press . to maintain the ray.) The water moccasin skeleton bites you. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you. x2 Without enough magic to sustain it, your searing ray dissipates. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton misses you. You hit the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you but does no damage. The water moccasin skeleton closely misses you. You completely miss the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you. You die... #.##. #.# #...# #.##. #.# #...# #.##. # #.# ## #...# #.##. #. ..... ....###.##. #.##.#. ##.......##. .... .... #. ####.######.########. #...@................ #.##Z######.########. #.# #.....#..... ..# #.....#.##.# ##.# #........... #.# #.....#.##.# ### #.....#.##.. ##........## #.......... You could see a water moccasin skeleton. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 goblins (D:1) 5 hobgoblins 3 quokkas 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:2) 3 kobolds 4 rats 25 creatures vanquished. Vanquished Creatures (others) 11 plants (D:1) 11 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Happyhead the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 421 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 477 | D:1 | Learned a level 2 spell: Searing Ray 690 | D:1 | Found a faded altar of an unknown god. 1125 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 2128 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, serial_bayou, serial_bayou_pond_a, serial_bayou_lagoon_a, serial_bayou_pond_d, serial_bayou_crossing D:2: layout_basic, minmay_liquid_box Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 1.9 Unarmed Combat | | 0.4 Spellcasting | | 2.1 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 11 Tailslap || 4 Short sword || 30 Cast: Magic Dart || 29 Searing Ray || 5 Use: Scroll || 3 Stab: Sleeping || 2 Armor: Skin || 8 Dodge: Dodged || 26