Dungeon Crawl Stone Soup version 0.27.0-66-gdc8fb28755 (webtiles) character file. Game seed: 3801998460821139539 70 Happyhead the Conjurer (level 4, -9/33 HPs) Began as a Draconian Conjurer on Aug 19, 2021. Mangled by a gnoll (11 damage) ... on level 2 of the Dungeon. The game lasted 00:11:42 (2535 turns). Happyhead the Conjurer (Draconian Conjurer) Turns: 2535, Time: 00:11:44 Health: -9/33 AC: 5 Str: 9 XL: 4 Next: 3% Magic: 0/8 EV: 12 Int: 19 God: Gold: 90 SH: 0 Dex: 10 Spells: 3/8 levels left rFire . . . SeeInvis . c - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 short sword c - a +0 whip (weapon) Scrolls b - 2 scrolls of noise {unknown} e - a scroll of teleportation {unknown} f - a scroll of identify {unknown} Potions d - a potion of degeneration {unknown} Skills: + Level 0.3 Short Blades + Level 0.1 Maces & Flails + Level 2.1 Dodging + Level 1.9 Stealth + Level 2.7 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Passwall Tmut/Erth 1% N/A 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Invisibility Hex 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You have reached level 4! You feel clever. You start resting. A gnoll comes into view. It is wielding a +0 halberd. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll closely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 halberd! The gnoll hits you but does no damage. Items here: $ ) ? †. You barely miss the gnoll. The gnoll misses you. You closely miss the gnoll. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! You die... ..# #.#... #. #.# .....##.##.# #.. .....#.##.# #.. ....#.##.# #.. ...#.##.# #.. ..#.##.#########.. #g#.##...........# #@#......######### #.'......# # ###......# #......# #......# #......# #......# ######## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs 3 ball pythons (D:1) 4 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 10 jackals 3 kobolds 7 bats 3 frilled lizards (D:1) 7 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Happyhead the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 298 | D:1 | Reached XP level 2. HP: 12/20 MP: 0/5 350 | D:1 | Learned a level 2 spell: Searing Ray 489 | D:1 | Learned a level 2 spell: Passwall 1424 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 2528 | D:2 | Reached XP level 4. HP: 20/33 MP: 3/8 2535 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Short Blades | | 0.3 Maces & Flails | | 0.1 Stealth | | 1.9 Spellcasting | | 2.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 25 | || 25 Unarmed | 3 | || 3 Tailslap | 5 | || 5 Whip | 13 | 2 || 15 Cast: Magic Dart | 51 | 1 || 52 Searing Ray | 8 | 1 || 9 Stab: Sleeping | 1 | || 1 Armor: Skin | 23 | 1 || 24 Dodge: Dodged | 37 | 2 || 39