Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 17595315269770188001 28 Happyhead the Conjurer (level 3, 0/39 HPs) Began as a Draconian Conjurer on Sept 10, 2021. Slain by Sigmund (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:56 (867 turns). Happyhead the Conjurer (Draconian Conjurer) Turns: 867, Time: 00:05:56 Health: 0/39 AC: 21 Str: 10 XL: 3 Next: 0% Magic: 0/6 EV: 2 Int: 18 God: Gold: 20 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 whip rCold . . . Faith . (no shield) rNeg + + + Spirit . (armour unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ d - amulet of regeneration HPRegen 1.13/turn f - +6 ring of dexterity MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -1), tree-form A: stationary, stasis, torment immunity, boosted hp, AC +5, unfitting armour, (cold-blooded) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Jewellery d - an amulet of regeneration (around neck) f - a +6 ring of dexterity (left branch) Scrolls c - a scroll of identify {unknown} g - a scroll of amnesia {unknown} Potions e - a potion of flight {unknown} Skills: + Level 2.0 Dodging + Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Sublimation of Blood Necr 1% N/A 26% 2 Wereblood Tmut 2% N/A 26% 2 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) Message History Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund gestures at you while chanting. You resist with significant effort. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channeling your searing ray. Sigmund misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +2 scythe of venom. You are poisoned. You feel very sick. You barely miss Sigmund. Sigmund is severely wounded. You feel sick. Sigmund hits you with a +2 scythe of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Okay, then. It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. You feel sick. Sigmund hits you with a +2 scythe of venom! You die... ##.......#######.# ........... .....# .#.......####.#..####### #......## #.#$.#...... ###.....# #.##....... #.....####.#..>$# #..<.....†......# #...<.####.#...## #......# #.##♣## .......### #.##@# ###.... #.##.# #.... ...#.# ...... .....# ##..### ...### #.. You could see Sigmund. Vanquished Creatures An adder (D:2) 3 ball pythons (D:1) 4 bats 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 frilled lizards (D:1) 3 kobolds 19 creatures vanquished. Vanquished Creatures (others) 2 plants (D:2) 2 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Happyhead the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 390 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 395 | D:1 | Learned a level 2 spell: Searing Ray 813 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 856 | D:2 | Noticed Sigmund 867 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, grunt_decor_one_mirror, chequers_garden D:2: layout_loops_ring, shapermc_ecumenical_altar_rom_forum, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 1.7 Spellcasting | | 2.5 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 13 Tailslap || 2 Whip || 6 Cast: Magic Dart || 30 Searing Ray || 3 Use: Potion || 1 Armor: Skin || 7 Dodge: Dodged || 27