Dungeon Crawl Stone Soup version 0.27.1-15-g792fb953b9 (webtiles) character file. Game seed: 14674097994096303213 35 Happyhead the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Nov 18, 2021. Slain by Terence (5 damage) ... on level 2 of the Dungeon. The game lasted 00:10:33 (1290 turns). Happyhead the Conjurer (Draconian Conjurer) Turns: 1290, Time: 00:10:34 Health: -1/26 AC: 6 Str: 9 XL: 3 Next: 16% Magic: 0/6 EV: 12 Int: 18 God: Gold: 52 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . e - +0 whip (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . i - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 war axe e - a +0 whip of flaming (weapon) Armour i - a +0 pair of gloves (worn) Potions b - a potion of curing {unknown} g - a potion of cancellation h - a potion of berserk rage {unknown} Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Tukima's Dance Hex 1% N/A 47% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Passage of Golubria Tloc N/A N/A 87% 4 Yara's Violent Unravell Hex/Tmut 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence is moderately wounded. Terence hits you but does no damage. You closely miss Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence closely misses you. x2 You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. You hit Terence. You burn Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is heavily wounded. Terence shouts, "ATTACK!!!" Terence closely misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You die... #.........# #.#######.# #.# #.# ... #.# #.###.##### #.........# ........###.# .######## #@# #@# #...# ###.# ##+## .# ##...## # ##.....## #.......## .........# .........+ You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 hobgoblins 2 quokkas A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Happyhead the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 220 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 397 | D:1 | Learned a level 2 spell: Searing Ray 787 | D:1 | Found a faded altar of an unknown god. 834 | D:2 | Reached XP level 3. HP: 12/26 MP: 2/6 1232 | D:2 | Noticed Terence 1290 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, hex_tiny, kennysheep_pointless_box D:2: layout_loops_corners, uniq_terence Action || total -------------------------++------- Melee: Dagger || 11 Tailslap || 3 War axe || 6 Whip || 28 Cast: Magic Dart || 45 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 15 Dodge: Dodged || 34