Dungeon Crawl Stone Soup version 0.29-a0-344-ge2f44be95a (webtiles) character file. Game seed: 1193434268703042180 1404 Heh the Skirmisher (level 8, -7/64 HPs) Began as a Demonspawn Hedge Wizard on Apr 22, 2022. Was an Initiate of Sif Muna. Mangled by a two-headed ogre ... wielding a +0 halberd (15 damage) ... in a bailey. The game lasted 00:10:43 (6569 turns). Heh the Skirmisher (Demonspawn Hedge Wizard) Turns: 6569, Time: 00:10:43 Health: -7/64 AC: 2 Str: 16 XL: 8 Next: 42% Magic: 8/14 EV: 12 Int: 23 God: Sif Muna [......] Gold: 502 SH: 0 Dex: 12 Spells: 4/15 levels left rFire . . . SeeInvis . Q - +11 halberd of the Lurker {drain, rElec rC- Int+4} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.20/turn m - +6 ring of strength MPRegen 0.14/turn x - ring of protection from cold @: very slightly contaminated A: horns 1, demonic guardian 1, spiny 1 a: Renounce Religion You were in a bailey. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Bailey. You collected 502 gold pieces. Inventory: Hand Weapons a - a +0 dagger r - a +3 dagger t - a +0 great sword v - the +10 hand axe of the Ship {freeze, rElec rPois Will+ Dex-2} (You found it on level 2 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. Q - the +11 halberd of the Lurker (weapon) {drain, rElec rC- Int+4} (You found it on level 7 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Missiles u - 7 poisoned darts K - 2 throwing nets Armour b - a +0 robe (worn) c - a +0 hat (worn) o - a +0 helmet p - a +0 plate armour Jewellery m - a +6 ring of strength (left hand) x - a ring of protection from cold (right hand) Wands L - a wand of acid (14) N - a wand of mindburst (16) O - a wand of iceblast (9) Scrolls f - a scroll of noise {unknown} i - a scroll of fear {unknown} n - 4 scrolls of teleportation {unknown} s - 7 scrolls of identify {unknown} y - a scroll of blinking {unknown} C - a scroll of holy word {unknown} D - 4 scrolls of vulnerability {unknown} E - 2 scrolls of amnesia {unknown} G - a scroll of torment {unknown} H - 2 scrolls of magic mapping {unknown} I - a scroll of enchant armour {unknown} J - 2 scrolls of fog {unknown} P - a scroll of immolation {unknown} Potions d - 2 potions of magic e - 2 potions of curing g - 2 potions of flight {unknown} h - 2 potions of might {unknown} j - a potion of invisibility {unknown} k - 3 potions of heal wounds {unknown} l - 2 potions of haste {unknown} q - a potion of lignification {unknown} w - 2 potions of degeneration {unknown} z - 2 potions of berserk rage {unknown} A - 3 potions of attraction {unknown} B - 2 potions of resistance {unknown} F - a potion of brilliance {unknown} M - 2 potions of mutation {unknown} Skills: - Level 6.0 Fighting - Level 3.8(4.1) Axes + Level 1.7(3.0) Polearms - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.2 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations + Level 1.6 Fire Magic - Level 1.0 Air Magic - Level 1.0 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 18% N/A 11% 2 c - Mephitic Cloud Conj/Pois/Air 15% N/A 12% 3 d - Call Imp Summ 9% N/A 11% 2 e - Conjure Flame Conj/Fire 20% 6-21 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 11% 1 Slow Hex 16% N/A 11% 1 Confusing Touch Hex 4% N/A 30% 3 Frozen Ramparts Ice 8% 1d2 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Hailstorm Conj/Ice 16% 3d6 34% 4 Fireball Conj/Fire 10% 3d6 56% 5 Irradiate Conj/Tmut 8% 3d16 69% 5 Blade Hands Tmut 2% N/A 96% 5 Starburst Conj/Fire 10% 6d5 98% 6 Dragon Form Tmut 2% N/A 100% 7 Ignition Fire 6% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Bailey (1/1) Altars: Cheibriados Gozag Kikubaaqudgha Nemelex Xobeh Qazlal Sif Muna Trog Uskayaw Wu Jian Xom Zin The Shining One Shops: D:3 [ D:6 * Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A weak demonic guardian rushes to your aid. You are partially covered in sharp spines. Message History The spriggan screams, "I'll kill you anyway!" The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. The spriggan hits the two-headed ogre with a +0 trident!! Casting: Mephitic Cloud (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mephitic Cloud (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The two-headed ogre is engulfed in noxious fumes. The two-headed ogre appears confused. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Reach: Q) +11 halberd of the Lurker {drain, rElec rC- Int+4} Press: ? - help, Dir - move target, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 halberd and a +0 glaive (moderately wounded, confused, ally target, about 12% to evade the +11 halberd of the Lurker) You reach to attack! You hit the two-headed ogre. You drain the two-headed ogre. The two-headed ogre is moderately wounded. You barely miss the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre laughs crazily. The two-headed ogre is struck by your spines. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 glaive!! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! Your crimson imp barely misses the two-headed ogre. Okay, then. You hit the two-headed ogre but do no damage. You headbutt the two-headed ogre. The two-headed ogre is heavily wounded. Your crimson imp hits the two-headed ogre. The two-headed ogre is struck by your spines. The two-headed ogre hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 glaive! You die... # #..# #. #. .#..# #..#.. O.#..# #..##..♣♣♣♣♣..##..# #..##....D..♣#..## #..♣###)##♣#..## #.)..≈5≈....## ##.).5.....## ##.@O....## ######### You could see a two-headed ogre (confused, drained, ally target), a steam dragon (confused), a friendly crimson imp (summoned) and a friendly white imp (summoned). Vanquished Creatures A spriggan (Bailey) A black bear (D:5) 3 ogres A kobold brigand (D:4) A necrophage (D:6) 3 scorpions 5 howler monkeys 2 hounds 2 jellies 4 iguanas An orc wizard (D:6) 5 gnolls 4 adders An ufetubus (D:4) 4 worms 4 orcs (D:6) 2 ball pythons (D:3) 8 endoplasms 14 giant cockroaches 5 goblins 4 hobgoblins 4 quokkas 5 bats A frilled lizard (D:2) 8 kobolds 3 rats 96 creatures vanquished. Vanquished Creatures (others) 4 fungi (D:1) 4 creatures vanquished. Grand Total: 100 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 277 | D:1 | Reached skill level 1 in Fighting 391 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 391 | D:1 | Reached XP level 2. HP: 5/22 MP: 1/6 653 | D:1 | Found a faded altar of an unknown god. 729 | D:1 | Reached skill level 2 in Fighting 1450 | D:1 | Learned a level 2 spell: Blink 1574 | D:1 | Reached XP level 3. HP: 26/28 MP: 7/7 2271 | D:2 | Identified the +10 hand axe of the Ship {freeze, rElec | rPois Will+ Dex-2} 2280 | D:2 | Reached skill level 3 in Fighting 2284 | D:2 | Learned a level 3 spell: Mephitic Cloud 2287 | D:2 | Learned a level 2 spell: Call Imp 3325 | D:3 | Found Ottuim's Antique Armour Boutique. 3493 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3542 | D:3 | Reached skill level 1 in Translocations 3656 | D:3 | Reached XP level 4. HP: 31/35 MP: 8/8 4338 | D:4 | Reached skill level 1 in Axes 4338 | D:4 | Reached skill level 1 in Air Magic 4338 | D:4 | Reached skill level 1 in Poison Magic 4338 | D:4 | Reached XP level 5. HP: 26/41 MP: 10/10 4582 | D:4 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 4582 | D:4 | Reached XP level 6. HP: 47/47 MP: 10/12 4935 | D:5 | Entered Level 5 of the Dungeon 5161 | D:5 | Reached skill level 4 in Fighting 5165 | D:5 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 5165 | D:5 | Reached XP level 7. HP: 54/54 MP: 9/13 5945 | D:6 | Found a staircase to the Ecumenical Temple. 5977 | D:6 | Reached skill level 5 in Fighting 5999 | Temple | Entered the Ecumenical Temple 6018 | Temple | Became a worshipper of Sif Muna the Loreminder 6218 | D:6 | Found Ufuic's Overcharged Wands. 6434 | D:6 | Learned a level 3 spell: Conjure Flame 6461 | D:7 | Found a flagged portal. 6463 | D:7 | Noticed a steam dragon 6474 | D:7 | Reached XP level 8. HP: 55/62 MP: 14/14 6477 | D:7 | Identified the +11 halberd of the Lurker {drain, rElec rC- | Int+4} 6481 | Bailey | Entered a bailey 6545 | Bailey | Noticed a two-headed ogre 6551 | Bailey | Reached skill level 5 in Conjurations 6551 | Bailey | Reached skill level 1 in Fire Magic 6559 | Bailey | Reached skill level 1 in Polearms 6563 | Bailey | Reached skill level 6 in Fighting 6569 | Bailey | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_corners, shapermc_ecumenical_altar_gd, minmay_3d_cube D:2: layout_loops_corners, dreamdust_princess_corridor D:3: minmay_roachtagon, layout_loops_corners, lemuel_doored_altar, serial_shops, shop_fountains, minmay_misc_feat_columns, serial_park_tiny_pond D:4: layout_rooms, kennysheep_crisscross, minmay_misc_feat_diagonals D:5: layout_basic D:6: layout_rooms, temple_doors_cd, nicolae_shop_overcharged_wands D:7: layout_gridville, nicolae_hepliaklqana_monster_ancestors, mainiacjoe_overflow_24_doors, old_standard_altar, enter_bailey_2 Temple: minmay_freezing_vapour_temple Bailey: bailey_polearm_enchanted_keep_hellmonk, bailey Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 6 | 6.0 Translocations | 1 | 1.0 Axes | 1 2 3 | 3.8 Air Magic | 1 | 1.0 Poison Magic | 1 | 1.0 Conjurations | 2 3 4 5 | 5.2 Spellcasting | 4 | 4.0 Fire Magic | 1 | 1.6 Polearms | 1 | 1.7 Dodging | | 1.7 Stealth | | 1.7 Summonings | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 67 | | || 67 Punch | 1 | 1 | || 2 Headbutt | 9 | 8 | 6 || 23 Hand axe | 30 | 54 | 44 || 128 Halberd | | | 9 || 9 Cast: Magic Dart | 9 | 1 | 1 || 11 Mephitic Cloud | | 1 | 3 || 4 Conjure Flame | | | 1 || 1 Call Imp | | | 1 || 1 Use: Potion | | | 2 || 2 Stab: Sleeping | 7 | 1 | || 8 Armor: Robe | 13 | 9 | 4 || 26 Dodge: Dodged | 57 | 32 | 28 || 117 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6601 | 6459 | 142 | 501 | 5193 | 9 | 733.4 | Dungeon | 6482 | 6345 | 137 | 501 | 5132 | 7 | 926.0 | Temple | 24 | 19 | 5 | 0 | 0 | 1 | 24.0 | Bailey | 94 | 94 | 0 | 0 | 61 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1801 daAuts D:3: 1191 daAuts D:2: 1151 daAuts D:5: 970 daAuts D:4: 809 daAuts D:6: 529 daAuts Bailey: 94 daAuts D:7: 28 daAuts Temple: 24 daAuts