Dungeon Crawl Stone Soup version 0.29-a0-551-gffc1d7fb78 (webtiles) character file. Game seed: 1016399798787808101 26 Heh the Magician (level 3, -2/24 HPs) Began as an Octopode Hedge Wizard on June 6, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:53 (1142 turns). Heh the Magician (Octopode Hedge Wizard) Turns: 1142, Time: 00:01:54 Health: -2/24 AC: 1 Str: 9 XL: 3 Next: 8% Magic: 1/7 EV: 13 Int: 18 God: Gold: 28 SH: 0 Dex: 11 Spells: 0/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls e - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} g - a scroll of teleportation {unknown} Potions c - a potion of magic d - 2 potions of heal wounds {unknown} h - 2 potions of mutation {unknown} i - a potion of curing {unknown} Skills: + Level 2.2 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting - Level 1.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Blink Tloc 12% N/A 16% 2 c - Call Imp Summ 6% N/A 16% 2 d - Mephitic Cloud Conj/Pois/Air 4% N/A 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Conjure Flame Conj/Fire 4% 6-21 36% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your crimson imp blinks! Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, ally target, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (translocational energy, severely wounded, ally target, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The jackal barely misses you. The jackal closely misses you. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, ally target, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal pauses to sniff the ground. The jackal misses you. You hit the jackal but do no damage. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp misses the jackal. You hit the jackal but do no damage. Your grab misses the jackal. The jackal is severely wounded. The jackal bites you. You die... ######### ########### #.......# #.......#.. #....8..# #########.......#.. #....(..#####.@h............... #....∩........5.........)...... #####.#........................ #....>#....)..........######... #.....#........................ #....8#........................ #.....#.......................# #....###.#............######### #..........####.......# ##### You could see a jackal (ally target) and a friendly crimson imp (summoned). Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 20 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 24 | D:1 | Reached skill level 1 in Fighting 35 | D:1 | Reached XP level 2. HP: 12/18 MP: 6/6 165 | D:1 | Learned a level 2 spell: Blink 168 | D:1 | Learned a level 2 spell: Call Imp 610 | D:1 | Found Bengepn's Weapon Shop. 788 | D:1 | Reached XP level 3. HP: 16/24 MP: 7/7 934 | D:1 | Learned a level 3 spell: Mephitic Cloud 1141 | D:1 | HP: 1/24 [jackal (2)] 1142 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic, serial_shops, shop_statue, minmay_liquid_box D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_b, shapermc_ecumenical_altar_venn Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.2 Conjurations | | 1.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 56 Tentacles || 12 Constrict || 9 Punch || 1 Cast: Magic Dart || 4 Call Imp || 1 Stab: Sleeping || 3 Armor: Skin || 6 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1142 | 1123 | 19 | 0 | 966 | 2 | 571.0 | Dungeon | 1142 | 1123 | 19 | 0 | 966 | 2 | 571.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1136 daAuts D:2: 5 daAuts