Heh Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 2, D:1) a +0 halberd (6, -12, D:1) a +0 club (6, 4, D:1) 4 stones a +0 dagger (20, 25, D:1) a +0 dagger (29, 35, D:1) a +0 short sword 2 stones (33, -9, D:1) 6 stones (38, -12, D:1) a +0 dagger 3 stones (42, -6, D:1) 5 stones (47, 23, D:1) a +0 dagger (56, 16, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a stone (7, -17, D:2) a +0 flail (7, -16, D:2) a +0 club (7, 14, D:2) a +0 leather armour (40, -4, D:2) a +0 ring mail (41, 16, D:2) a +0 ring mail (42, -7, D:2) a +0 short sword 4 stones (49, -4, D:2) a +0 short sword (55, -4, D:2) 6 stones Level 3 of the Dungeon (20, 15, D:3) a +0 cloak (21, 13, D:3) a +0 robe (22, 1, D:3) a +0 dagger (22, 15, D:3) a +0 war axe (28, 0, D:3) a +0 war axe (28, 1, D:3) a +0 short sword a +0 club (29, 1, D:3) a +0 short sword a +0 leather armour (37, 20, D:3) 6 atropa-tipped darts (45, 23, D:3) a +0 dagger (52, 38, D:3) 5 stones (58, 30, D:3) a +0 war axe a +0 chain mail a +0 dagger a +0 chain mail a +0 dagger (59, 30, D:3) a +0 club a +0 leather armour (64, 2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 12, D:4) a +0 helmet (9, 1, D:4) 9 stones (11, -8, D:4) a +0 club (16, -13, D:4) a +0 robe (28, -21, D:4) a +0 dagger a +0 sling (31, 9, D:4) a +0 club (43, 15, D:4) a +0 flail a +0 flail (45, -4, D:4) a +0 club (46, -3, D:4) a +2 flail of venom a +0 whip a +0 spear (46, 21, D:4) the +1 robe of Quhuut {Contam Harm MP+9 Archmagi} MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. (53, 13, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club a +0 giant club (16, 9, D:5) a +0 club a +0 chain mail (19, -2, D:5) 5 stones (19, -1, D:5) a +0 whip a +1 trident of distortion (19, 17, D:5) a +0 club (20, -1, D:5) a +0 spear (20, 0, D:5) a +0 whip (20, 1, D:5) a +0 flail (21, 2, D:5) a +0 spear (23, -2, D:5) a +0 ring mail (31, 2, D:5) 2 poisoned darts (31, 7, D:5) the +1 leather armour of Toabbaom {-Cast rN+ Will++ Regen+} rN: It protects you from negative energy. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. Will: It greatly increases your willpower. Level 6 of the Dungeon [Shop] Nsulesch's Needful Niceties a scroll of noise (14 gold) a manual of Necromancy (1120 gold) a book of Necromancy (336 gold) a Necronomicon (784 gold) (0, 0, D:6) a +0 giant spiked club (5, 19, D:6) a +1 shortbow of freezing (17, 24, D:6) a +0 scale mail (30, 20, D:6) a +0 flail a +0 scale mail (32, 23, D:6) a +0 spear a +0 robe a +1 battleaxe a +0 robe (33, 3, D:6) a +0 club (34, 24, D:6) a +0 trident a +0 shortbow (35, 20, D:6) a +0 short sword a +0 robe (35, 24, D:6) a +0 dagger a +0 robe (39, 20, D:6) a +3 hand axe a +0 robe (53, 11, D:6) 3 poisoned darts (53, 15, D:6) a +0 robe (60, -10, D:6) a +0 whip a +0 flail a +0 spear (60, 0, D:6) a +0 spear (60, 1, D:6) 3 stones (61, -10, D:6) a +0 flail of holy wrath a +0 spear a +0 ring mail Level 7 of the Dungeon (0, 3, D:7) a +0 animal skin 10 stones a +0 animal skin (0, 4, D:7) 5 stones a +0 animal skin (0, 5, D:7) a +0 animal skin 2 stones (0, 6, D:7) 5 stones a +0 animal skin a +0 animal skin (1, 0, D:7) 5 stones (1, 1, D:7) 9 stones (2, 0, D:7) 2 stones (2, 4, D:7) 7 stones (3, 21, D:7) a +1 vampiric dagger a +0 robe a +0 dagger a +0 ring mail (3, 22, D:7) a +0 dagger a +0 robe (4, 22, D:7) a +0 flail a +0 plate armour (13, 19, D:7) a +0 giant club (20, 5, D:7) a +0 dagger (33, 22, D:7) 3 stones (44, 9, D:7) a +0 club (44, 13, D:7) a +0 halberd a +0 robe (47, 19, D:7) a +0 short sword a +0 ring mail (48, 19, D:7) a +0 mace (48, 20, D:7) a +0 short sword a +1 dagger of venom a +0 robe (49, 5, D:7) a +0 short sword (50, 5, D:7) a +0 dagger a +0 robe (53, -11, D:7) a +0 trident (53, -10, D:7) a +0 mace (53, 10, D:7) a +0 scale mail (54, -11, D:7) a +0 long sword a +0 plate armour (54, 3, D:7) 3 stones (55, 1, D:7) a +0 giant club a +0 club (59, 6, D:7) a +0 shortbow (60, -19, D:7) a +0 quarterstaff Level 8 of the Dungeon [Shop] Zoariys's Armour Emporium a +0 leather armour (24 gold) a +0 scale mail of cold resistance (132 gold) a +2 leather armour of cold resistance (228 gold) a +0 chain mail (54 gold) a +0 ring mail (48 gold) a +0 scale mail (48 gold) a +0 scale mail (48 gold) a +2 scale mail of cold resistance (252 gold) a +0 pair of gloves (54 gold) [Shop] Fuack's Magic Scroll Emporium a scroll of vulnerability (40 gold) a scroll of enchant armour (75 gold) a scroll of identify (20 gold) a scroll of brand weapon (95 gold) a scroll of identify (20 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) [Shop] Vewk's Armour Boutique a +0 leather armour (24 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 pair of gloves (54 gold) a +0 scale mail (48 gold) the +4 helmet of Sunlight {rElec rC- Regen+ SInv} (428 gold) rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. a +0 cloak (54 gold) a +0 leather armour (24 gold) (0, 0, D:8) a +0 club (1, -14, D:8) 5 stones (5, 1, D:8) 5 stones (16, 0, D:8) a staff of air (36, -36, D:8) 18 gold pieces Level 9 of the Dungeon (0, 0, D:9) 2 stones (5, 12, D:9) a +1 cloak (7, 28, D:9) 5 stones (9, -7, D:9) a +0 robe (12, 22, D:9) a +0 mace (13, 20, D:9) a +0 dagger a +0 robe (13, 22, D:9) a +0 whip a +0 club a +0 scale mail (16, 19, D:9) a +0 robe (25, 25, D:9) 4 poisoned darts (31, 31, D:9) 15 boomerangs a +0 long sword (32, 29, D:9) a +0 long sword (48, 1, D:9) a +0 spear a +0 ring mail (48, 2, D:9) a +3 vorpal spear (still there?) a +0 ring mail (still there?) a +0 kite shield (still there?) a curare-tipped dart (still there?) (49, 2, D:9) a +0 short sword a curare-tipped dart a +0 hand axe a +0 dagger 6 poisoned darts a +0 mace a +0 plate armour a +0 giant spiked club a +0 mace (49, 36, D:9) a +0 short sword a +0 chain mail (50, 35, D:9) a +0 dagger a +0 robe (50, 36, D:9) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (51, 28, D:9) a +0 whip (51, 36, D:9) a +0 hand axe a +0 leather armour Level 10 of the Dungeon [Shop] Savaits's Self-Improvement Boutique a manual of Long Blades (1040 gold) a manual of Air Magic (1040 gold) a manual of Transmutations (1040 gold) a manual of Armour (1040 gold) (0, 0, D:10) a +0 rapier (0, 10, D:10) a +0 long sword (1, -2, D:10) 6 stones (2, -2, D:10) a +0 hand axe (3, -9, D:10) a +0 chain mail (7, -3, D:10) a +0 leather armour (7, 32, D:10) a +0 hand axe (9, -12, D:10) a +0 short sword (10, -11, D:10) a +0 dagger a +0 robe a +0 short sword a +0 leather armour a +0 club (11, -11, D:10) a +0 dagger a +0 robe a +0 whip a +1 hand axe of freezing (12, -11, D:10) a +0 long sword a +0 chain mail a +0 club (14, 19, D:10) a +0 scale mail (17, 31, D:10) the +1 ring mail "Zamom" {Dex+4} Dex: It affects your dexterity (+4). (19, 20, D:10) a +0 scale mail (28, 23, D:10) a +0 dagger a +0 robe (28, 24, D:10) a +0 club a +0 leather armour a +0 club a +0 ring mail a +0 dagger a +0 robe (30, 19, D:10) a +0 robe (31, -14, D:10) a +1 vampiric spear (31, 0, D:10) 8 stones (32, 0, D:10) a +0 cloak (53, 27, D:10) a +0 scale mail Level 11 of the Dungeon (2, -10, D:11) a +0 quarterstaff (30, 3, D:11) a +0 hand axe an orc corpse (31, -2, D:11) a +0 dagger a +0 robe (32, -2, D:11) a +0 short sword an orc corpse (33, 0, D:11) a +0 hand axe a +0 ring mail a +0 whip an orc corpse Level 12 of the Dungeon [Shop] Taistrin's Distillery 2 potions of magic (240 gold) a potion of resistance (150 gold) a potion of lignification (45 gold) (0, 0, D:12) a +0 dire flail (11, -8, D:12) an amulet of reflection (19, -17, D:12) a +0 ring mail (36, 27, D:12) a scroll of silence (40, 18, D:12) 3 datura-tipped darts (41, 19, D:12) a +0 hand axe a +0 robe the Ecumenical Temple