Dungeon Crawl Stone Soup version 0.30-a0-585-g93115170b9 (webtiles) character file. Game seed: 162066335172901906 11 Heh the Caller (level 2, -1/19 HPs) Began as an Octopode Summoner on Jan 2, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (298 turns). Heh the Caller (Octopode Summoner) Turns: 298, Time: 00:00:36 Health: -1/19 AC: 1 Str: 7 XL: 2 Next: 25% Magic: 2/5 EV: 13 Int: 17 God: Gold: 41 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles b - 2 poisoned darts Scrolls d - a scroll of silence {unknown} e - a scroll of vulnerability {unknown} f - a scroll of immolation {unknown} g - a scroll of torment {unknown} i - a scroll of fog {unknown} Potions a - a potion of magic h - a potion of haste {unknown} Skills: + Level 1.8 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 b - Call Imp Summ 15% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 15% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Summon Lightning Spire Summ/Air 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The kobold is severely wounded. You constrict the kobold. You kill the kobold! The bat misses you. You hit the endoplasm. The endoplasm is heavily wounded. The bat barely misses you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You swing at nothing. The endoplasm barely misses you. You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The bat hits you. The bat misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. The bat closely misses you. Your bat hits the endoplasm. The endoplasm freezes you. You are frozen. You die... .. ### ...... . #....# #... # # .###....# #... #. ....#.#..# #... ..#.##.#.#b#..###### #... .......#.#.#5b#..... #... ...........@J.....# #... ....##.#..##....#... #... ...................! +... .......#..##.##...#. #... .#.#[.....##.##...#..####... ............................ .#.##..#.######..........#.# ..##..#......... #..###.#.# ........###.###.##......... You could see an endoplasm (ally target), a bat, a friendly shadow imp (summoned) and a friendly bat (summoned). Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 92 | D:1 | Reached skill level 1 in Fighting 153 | D:1 | Reached XP level 2. HP: 15/18 MP: 1/5 159 | D:1 | Learned a level 2 spell: Call Imp 298 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Summonings | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 13 Short sword || 13 Constrict || 4 Tentacles || 2 Cast: Summon Small Mamm || 6 Call Imp || 1 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 297 | 297 | 0 | 0 | 213 | 1 | 297.0 | Dungeon | 297 | 297 | 0 | 0 | 213 | 1 | 297.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 297 daAuts