Dungeon Crawl Stone Soup version 0.30-a0-605-gb2882149bf (webtiles) character file. Game seed: 1984931989253497656 14 Heh the Slasher (level 2, 0/21 HPs) Began as an Octopode Monk on Jan 7, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (178 turns). Heh the Slasher (Octopode Monk) Turns: 178, Time: 00:01:52 Health: 0/21 AC: 1 Str: 10 XL: 2 Next: 45% Magic: 2/2 EV: 14 Int: 12 God: Gold: 25 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Potions b - a potion of ambrosia c - a potion of mutation {unknown} Skills: + Level 3.2 Fighting * Level 3.5 Long Blades - Level 3.0 Dodging - Level 2.6 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 32% 1 Frozen Ramparts Ice 0% 1d1 69% 3 Hailstorm Conj/Ice 0% 3d3 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal barely misses you. You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. You constrict the kobold. You kill the kobold! The bat closely misses you. The jackal misses you. You hit the jackal. Your grab misses the jackal. The jackal is heavily wounded. The bat hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal. You kill the jackal! The bat barely misses you. You miss the bat. The jackal barks! Your grab misses the bat. The bat closely misses you. You barely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is moderately wounded. You constrict the jackal, but do no damage. The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. A jackal comes into view. You closely miss the bat. Your grab misses the bat. You constrict the jackal, but do no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You squeeze the jackal. You kill the jackal! The bat closely misses you. The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. You squeeze the jackal, but do no damage. The jackal barely misses you. The bat closely misses you. The jackal bites you. You die... .†..#.....##....# ..†.............# ..##.......####.####### #.#...#................ #.##.......#.##.####### #.###.....##.##.## #.# ##...## ##..### #># #..## #.##..h.### #.## #....@)...# #####b#.#.# ..#.# # ####)# ## h .# . .# You could see a jackal and a bat. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D:1 | Noticed a ghoul 2 | D:1 | Noticed an elf 4 | D:1 | Noticed an ogre 4 | D:1 | Noticed a tengu 6 | D:1 | Noticed a minotaur 6 | D:1 | Noticed a vampire 8 | D:1 | Noticed a meteoran 8 | D:1 | Noticed a human 10 | D:1 | Noticed a demonspawn 12 | D:1 | Noticed a vine stalker 12 | D:1 | Noticed a felid 14 | D:1 | Noticed an armataur 16 | D:1 | Noticed a troll 18 | D:1 | Noticed a demigod 18 | D:1 | Noticed a gargoyle 20 | D:1 | Noticed an octopode 20 | D:1 | Noticed a formicid 22 | D:1 | Noticed a spriggan 22 | D:1 | Noticed a draconian 24 | D:1 | Noticed a minotaur 24 | D:1 | Noticed a naga 26 | D:1 | Noticed a spriggan 26 | D:1 | Noticed a tengu 118 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 176 | D:1 | HP: 1/21 [jackal (1)] 178 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto Action || total -------------------------++------- Melee: Falchion || 31 Tentacles || 6 Constrict || 5 Punch || 1 Stab: Sleeping || 2 Armor: Skin || 2 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 182 | 179 | 3 | 0 | 91 | 1 | 182.0 | Dungeon | 182 | 179 | 3 | 0 | 91 | 1 | 182.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 182 daAuts