Dungeon Crawl Stone Soup version 0.30-a0-605-gb2882149bf (webtiles) character file. Game seed: 8444894657099337486 70 Heh the Trooper (level 4, 0/33 HPs) Began as an Octopode Monk on Jan 7, 2023. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:43 (1125 turns). Heh the Trooper (Octopode Monk) Turns: 1125, Time: 00:02:44 Health: 0/33 AC: 1 Str: 10 XL: 4 Next: 21% Magic: 4/4 EV: 14 Int: 12 God: Gold: 81 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . SeeInvis . j - +6 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 falchion j - a +6 mace (weapon) Missiles h - 2 silver javelins (quivered) Scrolls c - a scroll of identify {unknown} f - a scroll of summoning {unknown} g - a scroll of magic mapping {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of ambrosia d - 3 potions of curing {unknown} e - 2 potions of brilliance {unknown} Skills: + Level 4.0 Fighting - Level 3.4 Long Blades + Level 1.8 Maces & Flails - Level 3.0 Dodging - Level 2.6 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the adder! You feel sick. A worm comes into view. You feel sick. A worm is nearby! A worm is nearby! A worm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. An endoplasm comes into view. Found 4 gold pieces. You feel sick. You are no longer poisoned. Found 18 gold pieces. You barely miss the worm. You grab the worm. You squeeze the worm, but do no damage. You constrict the worm. The worm bites you. You release your grip on the worm. A hobgoblin comes into view. Found 9 gold pieces. The worm barely misses you. The hobgoblin moves out of view. You hit the worm. You grab the worm. You squeeze the worm. The worm is heavily wounded. You constrict the worm, but do no damage. The endoplasm completely misses you. A quokka comes into view. You hit the endoplasm. The endoplasm is almost dead. You constrict the worm. The endoplasm misses you. The worm bites you! * * * LOW HITPOINT WARNING * * * The hobgoblin shouts! You sock the worm! The worm is almost dead. You constrict the worm. You kill the worm! The endoplasm freezes you. You are frozen. You die... ..................... ..................... .......[.......(..... ..................... ..................... ...................#. ...................# .........†......... ........@......... .......J$........ ................ ................ ................ ....$........r.. ............... $............g. You could see an endoplasm, a quokka and a hobgoblin. Vanquished Creatures A gnoll (D:2) An adder (D:2) An adder zombie (D:2) An adder skeleton (D:2) 2 worms (D:2) 6 bats (D:1) 5 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas 2 ball pythons A ball python skeleton (D:2) A frilled lizard (D:1) 2 kobolds 6 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 160 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 480 | D:1 | Reached XP level 3. HP: 21/26 MP: 3/3 663 | D:1 | Reached skill level 1 in Maces & Flails 1061 | D:2 | Reached skill level 4 in Fighting 1061 | D:2 | Reached XP level 4. HP: 31/33 MP: 4/4 1125 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring D:2: layout_basic, serial_undead, serial_undead_a, serial_undead_d, serial_undead_e, serial_undead_a, serial_undead_b, serial_undead_e, minmay_misc_feat_columns, wad_floor_pattern_1, minmay_pentomino_u2 Skill XL: | 1 2 3 | ---------------+----------+----- Maces & Flails | 1 | 1.8 Fighting | 4 | 4.0 Long Blades | | 3.4 Dodging | | 3.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 28 | || 28 Constrict | 16 | 4 || 20 Tentacles | 10 | 2 || 12 Mace | 40 | 10 || 50 Throw: Javelin | 4 | || 4 Stab: Sleeping | 8 | 1 || 9 Armor: Skin | 11 | || 11 Dodge: Dodged | 68 | 11 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1148 | 1078 | 70 | 145 | 638 | 2 | 574.0 | Dungeon | 1148 | 1078 | 70 | 145 | 638 | 2 | 574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 985 daAuts D:2: 163 daAuts