Dungeon Crawl Stone Soup version 0.32-a0-986-ga09f62fbf4 (webtiles) character file. Game seed: 7988755285268723831 5 Heh the Vexing (level 1, 14/14 HPs) Began as a Coglin Enchanter on Apr 22, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (186 turns). Heh the Vexing (Coglin Enchanter) Turns: 186, Time: 00:00:30 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 3/3 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . a - +1 dagger {Akal} rCold . . . d - +0 dagger {Xochipepe} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) {Akal} d - a +0 dagger (offhand) {Xochipepe} Armour b - a +0 robe (worn) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} Potions c - 2 potions of invisibility Skills: + Level 0.6 Fighting - Level 0.9(1.0) Short Blades + Level 0.6(1.0) Long Blades - Level 1.8 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting - Level 2.7 Hexes You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 22% 2 Confusing Touch Hex 8% N/A 24% 3 Tukima's Dance Hex 8% N/A 24% 3 Dazzling Flash Conj/Hex 10% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. You open the door. A rat and a ball python come into view. The rat squeaks loudly. The ball python hisses angrily. There are monsters nearby! There are monsters nearby! There is an open door here. You hit the ball python but do no damage. You closely miss the ball python with your +0 dagger. The rat misses you. The ball python closely misses you. x2 You barely miss the ball python with your +0 dagger. You barely miss the ball python with your +1 dagger. The rat barely misses you. The ball python closely misses you. The ball python barely misses you. You hit the ball python with your +1 dagger. You kill the ball python! The rat closely misses you. You hit the rat with your +1 dagger. The rat is severely wounded. You hit the rat with your +0 dagger. You kill the rat! No target in view! No target in view! No target in view! No target in view! You now have 14 gold pieces. You open the door. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.#.# #...†...# # #.#.## ##.....### # #.#..## ##.......## ###.#>..####.........# ...........+.........+ ..=.....####.........# ###....## ##.......## ###.## ##.....## #.# ##.@.## #.# ##'## #.# #.# .# #.# #.# ..K ... ... You could see a kobold (asleep). Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Coglin Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 18 Armour: Robe || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 185 | 185 | 0 | 0 | 161 | 1 | 185.0 | Dungeon | 185 | 185 | 0 | 0 | 161 | 1 | 185.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 185 daAuts