Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 7732745813567730531 12 Heh the Apothecary (level 2, -3/18 HPs) Began as an Octopode Alchemist on Sept 3, 2024. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (601 turns). Heh the Apothecary (Octopode Alchemist) Turns: 601, Time: 00:00:33 Health: -3/18 AC: 1 Str: 7 XL: 2 Next: 33% Magic: 4/5 EV: 12 Int: 17 God: Gold: 28 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +0 whip c - a +0 dagger (weapon) Missiles e - 5 boomerangs Scrolls d - a scroll of torment {unknown} Potions a - a potion of magic f - a potion of might {unknown} Skills: + Level 1.2 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! No target in view! No target in view! No target in view! You see here 5 boomerangs. e - 5 boomerangs You see here a bat corpse. You open the door. There is an open door here. f - a dark potion Found an escape hatch in the floor. A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! An endoplasm comes into view. The endoplasm quivers. You completely miss the gnoll. You grab the gnoll. You constrict the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A gnoll is nearby! A gnoll is nearby! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, constricted by you, 100% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you with a +0 flail! You die... ..........## . ..........# .. ......... #. J...... ..#..... .. ..... ... #.g# #.. # #.@# ###.###### #.#..# .......... #.#..# #..... # #....# # #...## ###.###.####.#.# ##..# ...............# #..## ###............# #.... #.#.#.######## #.##. # #.#.# #.### You could see a gnoll (poisoned) and an endoplasm. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 bats (D:1) A kobold (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 220 | D:1 | Reached skill level 1 in Fighting 220 | D:1 | Reached XP level 2. HP: 11/18 MP: 5/5 601 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, feat_on_display Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Whip || 14 Constrict || 7 Unarmed || 2 Tentacles || 2 Dagger || 4 Cast: Sting || 3 Stab: Sleeping || 3 Armour: Skin || 14 Dodge: Dodged || 10