Dungeon Crawl Stone Soup version 0.26.1 (webtiles) character file. Game seed: 15557625427483782422 0 Hehehe the Vexing (level 1, 16/16 HPs) Began as a Deep Dwarf Arcane Marksman on Feb 5, 2021. Got out of the dungeon alive. The game lasted 00:00:31 (1 turns). Hehehe the Vexing (Deep Dwarf Arcane Marksman) Turns: 1, Time: 00:00:32 Health: 16/16 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 20 sling bullets (quivered ammo) Armour e - a +0 robe (worn) Skills: + Level 0.8 Fighting + Level 2.1 Slings + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 6% 11% 1 Your spell library contained the following spells: Spells Type Power Failure Level Slow Hex 6% 16% 2 Inner Flame Hex/Fire 3% 45% 3 Portal Projectile Hex/Tloc 6% 45% 3 Cause Fear Hex 3% 71% 4 Leda's Liquefaction Hex/Erth 1% 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Hehehe the Deep Dwarf Arcane Marksman. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 8 gold pieces and a brown potion. Found a staircase leading out of the dungeon. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , , * .., ### .# * * ... ..## .# , , .... ...##.# # * , ....##..#..##.. ,,........... #P.....P# , *, , ##≈##P...P##≈## , * ,, ≈≈≈≈≈..@..≈≈≈≈≈ , ##≈##P...P##≈## #P.....P# * ,, ........... , .....$......!.# ......##......# , ...... ....... *, .#.... ....##. , , ,* There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hehehe the Deep Dwarf Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms, kennysheep_decorative_pillar