Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. HeliumTrimp the Magician (Djinni Fire Elementalist) Turns: 506, Time: 00:01:15 Health: 5/22 AC: 2 Str: 7 XL: 2 Next: 90% Gold: 37 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 rapier rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 37 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) Armour a - a +0 robe (worn) Potions b - a bubbling cyan potion c - a sapphire potion Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.7 Spellcasting You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 6% 1 b - Scorch Fire 22% 2d6 10% 2 c - Volatile Blastmotes Fire/Tloc 22% 2d11 19% 3 d - Inner Flame Hex/Fire 11% N/A 19% 3 e - Flame Wave Conj/Fire 11% 2d6 52% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you but does no damage. The jackal barely misses you. The foxfire hits the jackal but does no damage. The jackal is severely wounded. The foxfire hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you but does no damage. x2 You see here a frilled lizard corpse. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. The jackal closely misses you. The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! The jackal barely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. The jackal bites you but does no damage. The hobgoblin hits you but does no damage. Your foxfire dissipates! The foxfire hits the jackal. The jackal is moderately wounded. The jackal bites you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. The jackal misses you. The hobgoblin closely misses you. You are too injured to fight recklessly! You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The hobgoblin barely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * .............####.# ............ ##.# ............ ##..##+#### .........# ##.......... .........# ##........... .........# #....†....... .........#+##.#.......... ####+##v§§§...#hhg....... #.........##.@........ #.........######...### +.........#### ...# #....>.......# ...# ................# #+## ######+##.......# .........# ...........# ............# You can see 2 jackals and a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 14 creatures vanquished. Vanquished Creatures (others) 23 foxfires (D:1) 23 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HeliumTrimp the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | HeliumTrimp set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 286 | D:1 | Reached skill level 1 in Fighting 286 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 304 | D:1 | HP: 1/22 [frozen (6)] Illustrated notes Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Whip || 13 Rapier || 11 Cast: Foxfire || 18 Armour: Robe || 8 Dodge: Dodged || 31