HendSelp the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +0 kite shield (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a condenser vane (50, 36, D) a scroll of brand weapon (50, 37, D) a +1 vorpal hunting sling (51, 36, D) a book of Air (51, 37, D) a manual of Axes (51, 41, D) a +0 fustibalus of flaming (52, 36, D) a +1 vorpal spear (52, 37, D) a staff of death (53, 36, D) a ring of poison resistance (54, 36, D) a book of Hexes (59, 36, D) a +6 ring of strength (59, 37, D) a lightning rod (4/4) (60, 37, D) a +3 short sword of protection (60, 41, D) a wyvern corpse (61, 0, D) a +3 spear of venom (61, 8, D) a +2 vorpal flail (61, 12, D) a jackal corpse (skeletalised by now) (61, 26, D) a staff of cold (61, 36, D) a condenser vane (61, 41, D) a water moccasin corpse a komodo dragon corpse (62, 0, D) a ring of wizardry (62, 8, D) a +2 ring mail of fire resistance (62, 9, D) the +3 ring mail of Arphuem {Will+ Str+4 Int+3 Dex+2} It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+2). It affects your willpower, your defense against some magical effects. (62, 26, D) a +3 mace of protection (62, 27, D) a ring of protection from fire the ring of Keuhouc {rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. (62, 37, D) a +6 ring of intelligence (62, 41, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (62, 43, D) a +0 lajatang of electrocution (still there?) a +0 robe (still there?) (63, 4, D) a river rat corpse (skeletalised by now) (63, 8, D) a +1 plate armour of positive energy (63, 11, D) an iguana corpse (skeletalised by now) (63, 16, D) a condenser vane (63, 20, D) a necrophage corpse (63, 26, D) a +1 leather armour of poison resistance (63, 27, D) a ring of see invisible (63, 29, D) a staff of conjuration (63, 37, D) a ring of resist corrosion (64, 16, D) a staff of air (64, 26, D) a ring of flight (64, 27, D) the +9 shortbow of Grandeur {freeze, Will+ Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. (67, 0, D) a +3 leather armour of cold resistance (68, 0, D) a +0 scale mail a +0 flail a ring of positive energy the ring of the Hart {Ice rN+ Str-5 Int+3 Dex+2} [ring of ice] It enhances your ice magic. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (69, 0, D) a +0 mace of holy wrath (69, 36, D) a phial of floods (69, 40, D) a +0 shortbow (still there?) 19 arrows (still there?) a centaur corpse (still there?) (70, 9, D) a staff of conjuration (70, 36, D) a condenser vane (70, 37, D) a +0 trident (70, 39, D) a +0 trident (still there?) 8 boomerangs (still there?) a merfolk corpse (still there?) (70, 40, D) a +0 vampiric war axe (still there?) a throwing net (still there?) (70, 41, D) a +0 trident (still there?) 4 boomerangs (still there?) (71, 11, D) an iguana corpse (skeletalised by now) (still there?) an iguana corpse (skeletalised by now) (still there?) (71, 26, D) a +0 rapier (71, 27, D) a box of beasts (71, 30, D) a +0 rapier (still there?) a +0 robe (still there?) (71, 31, D) a +3 dagger of venom (still there?) a +0 robe (still there?) (71, 36, D) a +1 chain mail of fire resistance (71, 37, D) a condenser vane (71, 38, D) a +3 dagger of draining (still there?) a +2 vorpal shortbow (still there?) 19 arrows (still there?) (71, 39, D) a +0 trident (72, 8, D) a +1 ring mail of fire resistance (72, 9, D) a ring of positive energy (72, 11, D) a river rat corpse (skeletalised by now) (72, 16, D) a +0 crystal plate armour (72, 17, D) a staff of earth (72, 26, D) a ring of fire (72, 27, D) a staff of earth (72, 30, D) a +2 spear of venom a hornet corpse (72, 37, D) a staff of earth (72, 38, D) a wind drake corpse (72, 39, D) a +0 trident (still there?) a merfolk corpse (still there?) (73, 17, D) a lightning rod (4/4) (73, 30, D) a wolf corpse (73, 31, D) a wolf corpse (73, 36, D) a tin of tremorstones (2/2) (73, 40, D) a staff of death a +0 shortbow 21 arrows a centaur corpse