HendSelp the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 shortbow 1028 arrows 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +2 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, *Drain} (still there?) A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 9, D) a +0 arbalest a staff of earth (61, 16, D) a phial of floods (61, 26, D) a staff of poison (62, 0, D) a +1 whip of electrocution (62, 1, D) a ring of fire (62, 10, D) a +0 arbalest a staff of conjuration a +0 shortbow (62, 12, D) a +0 shortbow a staff of air (62, 16, D) a staff of death (63, 0, D) a +2 whip of draining (63, 16, D) a +1 arbalest of flaming (63, 17, D) a staff of death (63, 19, D) a hell hound corpse (63, 27, D) a +1 troll leather armour (63, 29, D) a +5 fustibalus of freezing (64, 17, D) a staff of conjuration (64, 21, D) a hell hound corpse (64, 27, D) a staff of poison (65, 26, D) a staff of poison (68, 0, D) a +6 ring of strength (68, 4, D) a staff of cold (69, 0, D) a ring of magical power (69, 9, D) a +0 shortbow (69, 36, D) a staff of earth (69, 40, D) a +0 falchion (still there?) a +0 arbalest (still there?) 18 bolts (still there?) a +0 scale mail (still there?) a human corpse (still there?) (70, 8, D) a lightning rod (4/4) (70, 9, D) a lightning rod (4/4) (70, 12, D) a +0 arbalest (70, 36, D) the ring "Uhof Xeo" {AC+4 Dex+2 Slay+3} [ring of protection] It affects your AC (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (70, 37, D) a book of Dreams (70, 41, D) a +0 great mace (still there?) a +0 plate armour (still there?) (71, 12, D) a +2 shortbow of flaming a +0 shortbow a centaur skeleton (71, 16, D) a lightning rod (4/4) (71, 17, D) a staff of conjuration (71, 18, D) a +0 hand axe a +0 chain mail an orc corpse (71, 22, D) a +0 dagger (still there?) a +0 robe (still there?) 3 bolts (still there?) a +0 short sword (still there?) an orc corpse (still there?) an orc corpse (still there?) (71, 26, D) a lightning rod (4/4) (71, 37, D) a +4 scale mail of cold resistance (71, 41, D) a +0 long sword (still there?) a +0 scale mail (still there?) (72, 12, D) a +0 shortbow a centaur skeleton (72, 22, D) a +0 war axe a +0 chain mail a +0 war axe a +0 plate armour an orc corpse (72, 25, D) a +6 ring of dexterity a +4 ring of evasion (72, 36, D) the +3 rapier "Vikea" {protect, rPois Str-5 Int+8 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-5). It affects your intelligence (+8). It protects you from poison. It lets you see invisible. (72, 37, D) a +0 battleaxe (72, 42, D) a staff of cold (still there?) a +0 arbalest (still there?) 17 bolts (still there?) a yaktaur corpse (still there?) (73, 1, D) the +0 ring mail of Amorality {rElec rN+++ rCorr Dex-2} It affects your dexterity (-2). It insulates you from electricity. It renders you almost immune to negative energy. It protects you from acid and corrosion. (73, 17, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of health regeneration. (73, 22, D) a +0 club an orc corpse (73, 26, D) a box of beasts (73, 27, D) the +1 shortbow of the Leaping Stoat {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (73, 32, D) a necrophage corpse (73, 36, D) a book of Summonings (73, 37, D) an amulet of reflection (75, 1, D) a +7 trident of distortion