HendSelp the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +1 dagger a +0 robe a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (3/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +3 short sword of the Water Diviner {vorpal, +Rage rC+ Will+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from cold. It lets you go berserk. It increases your willpower. (59, 37, D) a phantom mirror (60, 36, D) a +6 ring of strength (60, 37, D) 3 scrolls of brand weapon (61, 0, D) a +2 fustibalus of freezing (61, 8, D) a staff of fire (61, 16, D) the +0 robe of the Lonely Lies {rC- Str+5} It affects your strength (+5). It makes you vulnerable to cold. a wolf corpse (61, 28, D) a rime drake corpse (61, 36, D) a ring of positive energy (61, 37, D) a phial of floods (62, 1, D) a +3 demon trident of electrocution (62, 8, D) a +6 ring of dexterity a +4 halberd a +0 robe (62, 16, D) a +0 short sword a +0 robe a staff of conjuration (62, 17, D) a lightning rod (3/4) a wolf corpse (62, 26, D) a staff of fire (62, 27, D) the +4 ring mail of Day {rElec Int+4 Slay-2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. (62, 36, D) a staff of death (62, 37, D) a book of the Tempests (63, 0, D) a staff of poison (unseen) (63, 16, D) a staff of earth a wolf corpse (63, 25, D) the ring "Deluinic" {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (63, 26, D) a staff of cold (63, 29, D) a swamp drake corpse (63, 36, D) 4 potions of haste (63, 37, D) a +4 vorpal spear (64, 16, D) a +0 rapier a +0 robe a +0 buckler the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. a spriggan corpse (64, 17, D) a wolf corpse (64, 26, D) a staff of conjuration (65, 26, D) a +1 long sword of holy wrath (67, 0, D) a +2 war axe of distortion (69, 0, D) a staff of fire (69, 36, D) the amulet "Kusue" {Faith rElec rF- rC++ SInv} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. (70, 8, D) a +0 scimitar a +0 leather armour an elf corpse (skeletalised by now) (70, 9, D) a +4 vorpal scimitar a +2 chain mail of cold resistance (70, 36, D) the +10 glaive of Dominance {venom, Will+} It poisons the flesh of those it strikes. It increases your willpower. (70, 37, D) a +2 flail of draining (71, 8, D) a +0 long sword a +4 vorpal spear an elf corpse (skeletalised by now) (71, 16, D) a +2 plate armour of willpower (71, 26, D) a lightning rod (3/4) (71, 37, D) a staff of cold a hell hound corpse (72, 8, D) a +0 short sword (72, 9, D) a +0 dagger the +9 plate armour of Resilience {rPois Regen+ Dex+4} It affects your dexterity (+4). It protects you from poison. It increases your rate of health regeneration. an elf corpse (skeletalised by now) (72, 16, D) the +4 flail of Defenestration {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (72, 26, D) a +1 robe of fire resistance (72, 27, D) a +0 war axe a +0 robe a +2 glaive of venom (72, 36, D) a staff of air (72, 37, D) a hell hound corpse (73, 1, D) a +0 robe of cold resistance (73, 16, D) a +6 ring of intelligence (73, 27, D) a +3 hand axe a +0 robe of fire resistance a +6 ring of dexterity (73, 36, D) a +6 scimitar of protection (73, 37, D) the +3 hand axe of a sewer {flame, Drain rElec MP-9 Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It insulates you from electricity. It affects your magic capacity (-9). It drains your maximum health when unequipped.