Dungeon Sprint DCSS version 0.27-a0-972-gd1521fd518 (webtiles) character file. Game seed: 6578415747985526412 0 HendSelp the Ruffian (level 1, -5/17 HPs) Began as a Ghoul Gladiator on Apr 13, 2021. Slain by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (34 turns). HendSelp the Ruffian (Ghoul Gladiator) Turns: 34, Time: 00:00:22 Health: -5/17 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 3 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 leather armour rPois ∞ Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, unbreathing 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 leather armour (worn) b - a +0 helmet (worn) Scrolls h - a scroll of blinking Potions e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 2.1 Fighting + Level 1.7 Throwing + Level 2.6 Dodging + Level 3.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History The merfolk siren chants its luring song. The merfolk siren struggles against the net. The net rips apart, and the merfolk siren comes free! You scratch the merfolk siren. The merfolk siren is moderately wounded. Throw: throwing net Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, 47% to hit) You throw a throwing net. The throwing net closely misses the merfolk siren. The merfolk siren chants its luring song. You scratch the merfolk siren but do no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is moderately wounded. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren closely misses you. You scratch the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You claw the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! Unknown command. You feel better. The merfolk siren chants its luring song. You scratch the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... ## .## ##.. ## #ww ##.# #+# # #...##.###s.# #m@.<.+s# #...##.###..# ##.# #+# # ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | HendSelp the Ghoul Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 9 | D | Noticed a merfolk siren 34 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 18 Throw: Throwing net || 3 Use: Potion || 1 Stab: Held in net/web || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 32 daAuts