HendSelp the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour a +0 quarterstaff the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a staff of earth (61, 8, D) a tin of tremorstones (inert) (61, 16, D) a staff of conjuration (61, 26, D) the Compendium of Dark Feathers Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Sublimation of Blood Necromancy 2 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 yes d - Excruciating Wounds Necromancy 5 no e - Simulacrum Ice/Necromancy 6 no (62, 0, D) a +3 scale mail of fire resistance (62, 1, D) a +6 ring of strength (62, 9, D) the +3 trident of the Seven Ghosts {freeze, rElec Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. (62, 16, D) a staff of conjuration (62, 17, D) a +1 flail of holy wrath (62, 19, D) a staff of poison (62, 26, D) a piece from Xom's chessboard (15/15) (62, 27, D) a book of Fire (63, 0, D) a staff of poison (63, 17, D) the +11 dagger "Uqaneffi" {vorpal, rN++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from negative energy. (63, 26, D) a tin of tremorstones (inert) (63, 27, D) a +6 quick blade (63, 30, D) a +0 giant spiked club a +0 giant club a +0 giant club (64, 26, D) the +5 arbalest of Inconvenience {vorpal, Dex+5} Any bolt fired from it inflicts extra damage. It affects your dexterity (+5). (64, 27, D) a ring of wizardry (65, 26, D) a +3 great sword of protection (67, 0, D) a +2 vorpal fustibalus (69, 0, D) a +1 great sword of holy wrath (70, 9, D) a +3 battleaxe of flaming (71, 8, D) the +1 quarterstaff of Nopirrowk {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (71, 16, D) a +1 scale mail of cold resistance (71, 17, D) the +9 plate armour of the Chupacabra {-Cast rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It prevents spellcasting. (71, 21, D) a +0 long sword of electrocution (71, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (71, 27, D) a +4 shortbow of freezing (72, 8, D) a tin of tremorstones (inert) (72, 10, D) a staff of death (72, 16, D) a +0 scythe of protection (72, 17, D) a +0 long sword a +0 leather armour a staff of poison an elf skeleton (72, 21, D) a +0 scimitar (still there?) 3 potions of haste (still there?) an elf skeleton (still there?) (72, 27, D) a tin of tremorstones (inert) (72, 31, D) a shapeshifter corpse (73, 21, D) a +2 war axe of electrocution (73, 22, D) a +0 long sword (73, 26, D) the +9 rapier of Pride {freeze, Fragile Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It will be destroyed if unequipped. (73, 27, D) a staff of poison (74, 1, D) a +0 dagger (75, 1, D) the +10 fustibalus of Hard Scrabble {flame, rPois rC- Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison.