HendSelp the Dungeon (1, 9, D) a +6 ring of intelligence (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +6 ring of dexterity (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 leather armour the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 battleaxe of distortion (61, 8, D) a tin of tremorstones (2/2) (62, 0, D) a ring of magical power (62, 1, D) a +0 buckler of positive energy (68, 0, D) a +1 dire flail of holy wrath (68, 2, D) a +0 long sword of electrocution (70, 9, D) a staff of earth (70, 10, D) a +0 trident 8 boomerangs (71, 8, D) a +1 helmet of see invisible (71, 9, D) a +0 trident (71, 11, D) a +0 trident 8 boomerangs (71, 16, D) a +2 leather armour of poison resistance (71, 17, D) the ring "Bideinn" {rN+ Will+ Str+6} [ring of strength] It affects your strength (+6). It protects you from negative energy. It increases your willpower. (72, 8, D) a staff of poison (72, 9, D) a staff of air (72, 11, D) a +0 trident (72, 16, D) a +0 short sword (72, 17, D) the +2 scale mail of Dishonesty {Rampage rCorr} It protects you from acid and corrosion. It bestows one free step when moving towards enemies. (73, 1, D) the +7 long sword "Paqeps" {vamp, +Rage Int+5 Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It affects your dexterity (+5). It lets you go berserk. a +0 arbalest 15 bolts (73, 10, D) a +0 trident 5 boomerangs (73, 16, D) a ring of magical power (73, 17, D) a +0 short sword (74, 1, D) a +0 quarterstaff (75, 1, D) the +10 hand axe of Blood-Lust {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. a +0 arbalest 22 bolts