HendSelp the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 kite shield a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +6 ring of strength (60, 1, D) a +0 short sword (still there?) a +0 shortbow (still there?) 13 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (60, 36, D) a +4 great sword of protection (60, 37, D) a book of the Earth (61, 2, D) a +4 mace of holy wrath (61, 5, D) a staff of air a +0 longbow 13 arrows a +0 leather armour an elf corpse (skeletalised by now) (61, 8, D) a +3 long sword of flaming (61, 16, D) a +3 falchion of holy wrath (61, 26, D) a +0 trident (61, 29, D) a +0 shortbow (still there?) 15 arrows (still there?) (61, 36, D) a piece from Xom's chessboard (15/15) (61, 37, D) a +4 giant club (62, 1, D) a +0 dagger (62, 3, D) a +4 mace of distortion (62, 8, D) a staff of cold (62, 9, D) a +3 plate armour of poison resistance (62, 17, D) a tin of tremorstones (2/2) (62, 26, D) the +8 fire dragon scales of the Chupacabra {rElec rF++ rC- Str+5} It affects your strength (+5). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (62, 29, D) 4 large rocks (still there?) a +0 trident (still there?) a cyclops corpse (still there?) (62, 36, D) a staff of poison (62, 37, D) a +2 buckler of protection (63, 0, D) the +0 hunting sling of the Middle {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (63, 8, D) the +3 robe of the Equinox {Rampage rN+++ rCorr Dex-5} It affects your dexterity (-5). It renders you almost immune to negative energy. It protects you from acid and corrosion. It bestows one free step when moving towards enemies. (63, 16, D) a +0 spectral quarterstaff (63, 20, D) a shapeshifter corpse a shapeshifter corpse (63, 26, D) a phantom mirror (63, 27, D) the +0 plate armour of Nudd {Regen+ Str+4} It affects your strength (+4). It increases your rate of health regeneration. (63, 29, D) a +0 trident a merfolk corpse (63, 36, D) a +5 vorpal morningstar (63, 37, D) a book of Summonings (64, 17, D) a +2 trident of venom (64, 20, D) a shapeshifter corpse (64, 26, D) a piece from Xom's chessboard (15/15) (64, 27, D) the +1 ring mail of Cishrir {rN+ SInv} It protects you from negative energy. It lets you see invisible. (64, 28, D) a +0 trident 6 boomerangs (64, 29, D) a +3 vampiric short sword (still there?) 5 boomerangs (still there?) (64, 30, D) a +0 shortbow (still there?) 20 arrows (still there?) (67, 1, D) a +0 trident the +7 hunting sling of Moral Flaws {venom, rElec rPois Will+ Str+2} It poisons the ammo it fires. It affects your strength (+2). It insulates you from electricity. It protects you from poison. It increases your willpower. a merfolk corpse (skeletalised by now) (68, 0, D) a staff of air (68, 2, D) a +0 trident (69, 0, D) a +1 chain mail of willpower (69, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +3 hand axe of electrocution (70, 9, D) the ring "Baifoappe" {Fly rPois rC- Int+4} [ring of poison resistance] It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It grants you flight. (70, 11, D) a +0 dagger (still there?) the +9 hunting sling of the Three Friends {flame, rN+ Will+ rCorr Int-5} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It protects you from negative energy. It protects you from acid and corrosion. It increases your willpower. a +0 war axe (still there?) a draconian corpse (skeletalised by now) (still there?) (70, 12, D) a +0 flail (70, 40, D) a water moccasin corpse (71, 8, D) a +2 scale mail of cold resistance (71, 11, D) a +0 club a +2 vorpal arbalest a draconian corpse (skeletalised by now) (71, 16, D) a +2 shortbow of freezing (71, 37, D) a +5 crystal plate armour a +0 plate armour of poison resistance (72, 9, D) a +3 tower shield (72, 11, D) a +0 flail (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 17, D) a staff of fire (72, 26, D) a +3 chain mail of cold resistance (72, 29, D) a +2 short sword of electrocution (72, 40, D) a cane toad corpse (72, 41, D) a water moccasin corpse (73, 3, D) a +0 short sword (73, 17, D) a +0 buckler of reflection (73, 29, D) a staff of air (73, 36, D) a +2 mace of protection (74, 3, D) a +0 dagger