HendSelp the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 scale mail a +0 kite shield the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a +3 ring mail of cold resistance (49, 1, D) a staff of earth (49, 24, D) a +6 ring of intelligence (49, 36, D) a ring of positive energy (49, 37, D) a +1 vorpal battleaxe (50, 0, D) a +0 dagger (50, 1, D) a +0 short sword (50, 12, D) a +1 spear of venom (50, 24, D) a staff of death (50, 25, D) a piece from Xom's chessboard (15/15) (50, 37, D) a tin of tremorstones (2/2) (51, 0, D) a +0 short sword (51, 1, D) a +4 broad axe of freezing (51, 12, D) an amulet of magic regeneration (51, 15, D) 5 large rocks (still there?) a +0 giant spiked club (still there?) a cyclops corpse (still there?) an ogre corpse (still there?) (51, 16, D) a +3 dagger (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) an orc corpse (still there?) (51, 24, D) a lightning rod (4/4) (51, 25, D) a piece from Xom's chessboard (15/15) (51, 26, D) a glowing shapeshifter corpse (51, 27, D) a glowing shapeshifter corpse (51, 32, D) the ring "Aschumoce" {Fly rF+ rN+ Dex+2} [ring of flight] It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It grants you flight. the ring of Zaggeov {Fly rF++} [ring of flight] It greatly protects you from fire. It grants you flight. (51, 36, D) a scroll of brand weapon 4 scrolls of enchant weapon (51, 37, D) a staff of poison (52, 0, D) a +2 cloak of willpower (52, 1, D) a +4 arbalest of flaming (52, 2, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 dagger of speed (still there?) a +0 chain mail (still there?) an elf corpse (still there?) an elf corpse (still there?) an elf corpse (still there?) (52, 12, D) the +8 quarterstaff "Noimalut" {drain, rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. (52, 13, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (52, 15, D) a +0 short sword a +0 dire flail a +0 plate armour a +0 dagger a +0 robe an orc corpse (52, 24, D) a +2 spear of distortion (52, 26, D) a glowing shapeshifter corpse (52, 36, D) a +2 vorpal broad axe (52, 37, D) a +2 short sword of holy wrath (53, 0, D) 4 scrolls of enchant weapon (53, 1, D) a +6 ring of strength (53, 2, D) a +4 vorpal dire flail (53, 3, D) the +5 mace of Olicead {freeze, rCorr Str-4 Dex+4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+4). It protects you from acid and corrosion. a +0 long sword (still there?) an elf corpse (still there?) (53, 12, D) a +0 hand axe (53, 15, D) a +0 war axe of freezing a +0 chain mail a +0 giant club an orc corpse an ogre corpse (53, 16, D) the +7 quarterstaff "Viynonurre" {distort, +Blink rC++ Will+ rCorr} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from cold. It lets you blink. It protects you from acid and corrosion. It increases your willpower. a +0 plate armour (still there?) a +0 scimitar (still there?) a +0 plate armour (still there?) (53, 24, D) a staff of fire (53, 25, D) a staff of air (still there?) a glowing shapeshifter corpse (still there?) (53, 27, D) an ugly thing corpse a glowing shapeshifter corpse (53, 36, D) a box of beasts (54, 0, D) a staff of conjuration (54, 1, D) a phantom mirror (54, 12, D) a staff of conjuration (54, 13, D) a +2 battleaxe (55, 0, D) a +0 buckler (still there?) a +0 short sword (still there?) (55, 1, D) a book of Transfigurations (55, 12, D) a staff of air (55, 13, D) a lightning rod (4/4) (55, 24, D) a ring of wizardry (59, 15, D) the ring of Liberalism {rF+ Str-3 Dex+3 SInv} [ring of see invisible] It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. It lets you see invisible. a ring of wizardry an amulet of magic regeneration (59, 36, D) a +2 rapier of venom (59, 37, D) a +3 trident of venom (60, 36, D) a +0 falchion of electrocution (60, 39, D) a +3 battleaxe of freezing a +0 robe a +3 dire flail a +0 robe (61, 0, D) a +0 great mace of holy wrath (61, 11, D) a +0 club (61, 26, D) the ring of Exhibitionism {Fire Will+ Int+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It increases your willpower. (61, 36, D) a +2 chain mail of cold resistance (61, 37, D) a phantom mirror (62, 0, D) a staff of death (62, 1, D) a lightning rod (4/4) (62, 9, D) a tin of tremorstones (2/2) (62, 11, D) a +0 club (62, 16, D) a staff of death (62, 27, D) a +2 scale mail of cold resistance (62, 36, D) the +3 quarterstaff of Prudence {protect, Will+} It grants its wielder temporary protection when it strikes (+7 to AC). It increases your willpower. (62, 37, D) a +6 ring of intelligence (62, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse a human corpse (63, 0, D) a staff of death (63, 8, D) a +2 robe of cold resistance (63, 11, D) a +0 club (unseen) (63, 12, D) a +0 hand axe (63, 17, D) a blink frog corpse (skeletalised by now) (63, 27, D) the +6 halberd of Eternal Night {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. an ugly thing corpse (skeletalised by now) (63, 36, D) a +2 great sword of flaming (63, 37, D) a +1 vorpal falchion (64, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (64, 19, D) a cane toad corpse (skeletalised by now) (64, 26, D) a ring of magical power (64, 27, D) a ring of protection from cold (still there?) an ugly thing corpse (skeletalised by now) (still there?) (64, 28, D) an ugly thing corpse (skeletalised by now) (65, 26, D) a +2 shortbow of flaming (68, 0, D) a +3 fustibalus of freezing (70, 8, D) a +6 ring of strength (70, 37, D) a tin of tremorstones (2/2) (71, 8, D) a staff of earth (71, 17, D) the +8 war axe "Beastslayer" {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). (71, 26, D) a phial of floods (71, 27, D) the +8 spear of Fragile Peace {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (71, 36, D) a lightning rod (4/4) (71, 37, D) a +1 great mace of draining (71, 39, D) a staff of poison (72, 8, D) a +2 chain mail of positive energy (72, 9, D) the +4 short sword of Qysivin {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (72, 16, D) a +1 fustibalus of freezing (72, 17, D) the +9 glaive "Guhiuwus" {vorpal, rElec rF+ Dex+5 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (72, 26, D) a +1 pair of boots of rampaging (72, 27, D) the +9 short sword of Anguish {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (72, 40, D) the +7 great sword of the Philosopher {pain, +Rage rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It lets you go berserk. (73, 1, D) the +10 plate armour "Dariargha" {rN+ Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It protects you from negative energy. (73, 16, D) a staff of earth (73, 17, D) a +3 plate armour of poison resistance (73, 27, D) a lightning rod (4/4) (74, 3, D) a +0 war axe (75, 1, D) a +1 scale mail of willpower