HendSelp the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 7, D) a +0 long sword a +0 kite shield (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 scale mail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 quarterstaff of pain (61, 8, D) a +1 ring mail of poison resistance (62, 0, D) a +3 hand crossbow of freezing (62, 1, D) a +3 leather armour of cold resistance (62, 9, D) the Disquisition on Sinister Rituals Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Corpse Rot Necromancy/Air 2 yes c - Sublimation of Blood Necromancy 2 no d - Simulacrum Ice/Necromancy 6 yes The Shining One disapproves of the use of such an item. (63, 0, D) a +2 scimitar of electrocution (67, 3, D) a +0 rapier a +0 robe (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a staff of death (70, 8, D) the +7 battleaxe of Battle {freeze, rElec rPois Will+ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It increases your willpower. (70, 9, D) a +1 vorpal hand crossbow (70, 11, D) an ugly thing corpse (71, 8, D) +1 fire dragon scales (71, 11, D) a shapeshifter corpse (71, 16, D) a staff of fire (71, 17, D) a +4 hunting sling of freezing (72, 8, D) a lightning rod (4/4) (72, 9, D) a staff of fire (72, 11, D) an ugly thing corpse (72, 16, D) a phial of floods (72, 17, D) a +0 spear of venom (72, 21, D) a hell hog corpse (72, 22, D) a hell hog corpse (73, 1, D) a +2 dagger of electrocution (73, 16, D) a ring of wizardry (73, 17, D) the +1 mace of Puganor {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. The Shining One disapproves of the use of such an item. (74, 2, D) a +0 long sword (74, 3, D) a +0 long sword (75, 1, D) a +3 plate armour of fire resistance