HendSelp the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) a +0 long sword a +0 leather armour the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 0, D) the +8 mace of Settewu {flame, rF+ Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It lets you see invisible. (61, 8, D) a +1 morningstar of flaming (61, 16, D) a lightning rod (4/4) (61, 26, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. It increases your willpower. (62, 0, D) a staff of fire (62, 8, D) a +6 vorpal war axe (62, 9, D) an amulet of the acrobat (62, 26, D) a manual of Dodging (62, 27, D) a +1 robe of willpower (63, 0, D) a staff of air (63, 8, D) a phantom mirror (63, 15, D) the ring of Varu {rElec Dex+6} [ring of dexterity] It affects your dexterity (+6). It insulates you from electricity. a ring of protection from fire (63, 17, D) a +1 ring mail of positive energy (63, 19, D) a basilisk corpse (63, 20, D) an iguana corpse a river rat corpse (63, 26, D) a staff of cold (63, 27, D) a +2 rapier of electrocution (64, 16, D) the +3 leather armour of Xacyrch {+Inv rC- Str+2} It affects your strength (+2). It makes you vulnerable to cold. It lets you turn invisible. (64, 17, D) the +3 morningstar "Risegan" {freeze, *Noise rCorr Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It may make noises in combat. It protects you from acid and corrosion. (64, 20, D) an iguana corpse (64, 26, D) the +3 chain mail of Eternal Vigilance {Dex+6 Stlth-} It affects your dexterity (+6). It makes you less stealthy. (64, 27, D) a +2 battleaxe of pain (65, 26, D) a +2 vorpal arbalest (68, 0, D) a +2 vorpal spear (68, 2, D) a staff of air (69, 0, D) a +3 ring mail of positive energy (70, 8, D) a condenser vane (71, 8, D) the +6 spear of Tenacity {flame, rF- Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. (71, 17, D) a staff of cold (71, 20, D) a tarantella corpse (71, 26, D) a staff of earth (71, 27, D) a +0 vorpal scimitar (72, 8, D) a staff of earth (72, 11, D) a jumping spider corpse (72, 20, D) a scorpion corpse (72, 26, D) a +0 plate armour of fire resistance (72, 30, D) a hell hound corpse (73, 1, D) a +0 trident (73, 16, D) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It greatly increases your willpower. (73, 17, D) a staff of conjuration (73, 19, D) a scorpion corpse (73, 27, D) a +7 great sword of holy wrath (74, 2, D) a +0 trident 8 boomerangs (76, 1, D) the +9 staff of Wucad Mu {*channel}