Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 18153810992954458308 42 HendSelp the Magician (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Apr 29, 2021. Slain by a water moccasin (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:34 (304 turns). HendSelp the Magician (Deep Elf Conjurer) Turns: 304, Time: 00:00:35 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 9/14 EV: 12 Int: 23 God: Gold: 0 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.14/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: - Level 2.7 Dodging - Level 2.8 Stealth + Level 7.7 Spellcasting - Level 5.8 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You open the door. The bat skeleton misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 68% to hit) The searing ray hits the bat skeleton! You destroy the bat skeleton! The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin hisses angrily. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is almost dead. The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray misses the water moccasin. You finish channeling your searing ray. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. The water moccasin bites you. The water moccasin bites you! Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓S▓ ▓S▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see 2 water moccasins. Vanquished Creatures A hound (D) A dart slug (D) An orc (D) A bat skeleton (D) A giant cockroach (D) 2 goblins (D) A hobgoblin (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | HendSelp the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 7 | D | Reached skill level 5 in Conjurations 69 | D | Reached XP level 2. HP: 15/15 MP: 2/8 72 | D | Learned a level 2 spell: Searing Ray 126 | D | Noticed a water moccasin 126 | D | Noticed a water moccasin 130 | D | Reached skill level 7 in Spellcasting 130 | D | Reached XP level 3. HP: 19/19 MP: 4/14 304 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Spellcasting | 7 | 7.7 Dodging | | 2.7 Stealth | | 2.8 Action || total -------------------------++------- Cast: Magic Dart || 10 Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 304 | 304 | 0 | 267 | 2 | 1 | 304.0 | Dungeon | 304 | 304 | 0 | 267 | 2 | 1 | 304.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 304 daAuts