HendSelp the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +2 leather armour the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 mace of chaos the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +2 arbalest of freezing (59, 37, D) a staff of cold (60, 36, D) the +0 staff of Battle (60, 37, D) the Tome of the Nocuous Traveller Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Portal Projectile Hexes/Translocation 3 no d - Teleport Other Translocation 3 no e - Olgreb's Toxic Radiance Poison 4 no f - Manifold Assault Translocation 5 no (61, 8, D) a staff of cold (61, 26, D) a box of beasts (61, 36, D) a +3 dire flail of draining (61, 37, D) a phial of floods (61, 41, D) a +0 trident (62, 9, D) a +2 robe of willpower (62, 16, D) a ring of resist corrosion (62, 26, D) a piece from Xom's chessboard (15/15) (62, 27, D) a staff of air (62, 30, D) a +0 spear 8 curare-tipped darts (62, 31, D) a wolf corpse (skeletalised by now) (62, 32, D) a wolf corpse (skeletalised by now) (62, 36, D) a staff of air (62, 37, D) a +2 rapier of venom (63, 16, D) a +1 dagger of flaming (63, 26, D) a lightning rod (4/4) (63, 27, D) a +1 leather armour of fire resistance (63, 29, D) a wolf corpse (skeletalised by now) (63, 30, D) a black bear corpse (skeletalised by now) (63, 31, D) a wolf corpse (skeletalised by now) (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) a +3 glaive of venom (64, 16, D) a staff of cold (64, 17, D) a +2 robe of positive energy (64, 27, D) a ring of resist corrosion (64, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (64, 31, D) a wolf corpse (skeletalised by now) (68, 0, D) a +4 triple crossbow (70, 9, D) a staff of air (70, 36, D) a +1 rapier of holy wrath (70, 37, D) a lightning rod (4/4) (70, 40, D) a polar bear skeleton (71, 8, D) the +1 broad axe of Massacring {freeze, rF+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. (71, 17, D) a +6 mace of protection (71, 22, D) a +0 whip (still there?) a +0 robe (still there?) (71, 23, D) a +0 scimitar (still there?) a +0 robe (still there?) (71, 27, D) a box of beasts (71, 36, D) a staff of fire (71, 37, D) a ring of magical power (72, 8, D) a staff of poison (72, 9, D) a +0 hunting sling of flaming (72, 22, D) a +0 long sword (72, 26, D) a lightning rod (4/4) (72, 27, D) a +4 chain mail of fire resistance (72, 36, D) a +3 flail of protection (72, 37, D) the +5 hunting sling of Peace {vorpal, Fragile rElec Will+ Str+8} Any stone fired from it inflicts extra damage. It affects your strength (+8). It insulates you from electricity. It will be destroyed if unequipped. It increases your willpower. (73, 1, D) the +5 whip "Piafiott" {freeze, rF+ rCorr} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from acid and corrosion. (73, 17, D) a +0 morningstar of protection (73, 26, D) a lightning rod (4/4) (73, 37, D) a +3 glaive of venom (75, 1, D) +1 gold dragon scales