HendSelp the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 leather armour a +5 crystal plate armour a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 long sword the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 scale mail of poison resistance (61, 8, D) a staff of cold (61, 16, D) a +1 scimitar of draining (61, 26, D) a ring of positive energy (62, 0, D) a +2 scale mail of poison resistance (62, 16, D) a +2 morningstar of holy wrath (62, 17, D) a staff of cold (62, 26, D) a staff of poison (62, 27, D) a phantom mirror (63, 0, D) a ring of flight (63, 8, D) the +3 war axe of Youthful Indiscretion {pain, rN++ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It greatly protects you from negative energy. (63, 17, D) a phantom mirror (63, 20, D) a hell hound corpse (63, 26, D) the +12 great sword "Opoer" {freeze, rPois rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (63, 27, D) a staff of cold (63, 30, D) a redback corpse a scorpion corpse a tarantella corpse (64, 16, D) a staff of earth (64, 17, D) a +0 rapier of speed (64, 30, D) a redback corpse (67, 0, D) the +9 fustibalus "Socoimap" {freeze, Dex+4 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you less stealthy. (68, 0, D) a lightning rod (4/4) (68, 3, D) a tarantella corpse (69, 0, D) a staff of air (69, 3, D) a tarantella corpse (69, 36, D) a +5 battleaxe of flaming (70, 8, D) a staff of air (70, 9, D) the +5 hand axe of the Shouting Fox {vorpal, rPois rC- Will++} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It greatly increases your willpower. (70, 11, D) a +0 long sword a +0 robe (70, 19, D) the +3 broad axe "Plog" {venom, Fragile +Rage rCorr} (still there?) It poisons the flesh of those it strikes. It lets you go berserk. It protects you from acid and corrosion. It will be destroyed if unequipped. a +0 robe (still there?) (70, 36, D) the +3 warlock's mirror {reflect} (70, 37, D) a +0 trident (70, 40, D) a +2 trident of venom (still there?) a +0 shortbow (still there?) 11 arrows (still there?) a centaur corpse (still there?) (71, 11, D) a necrophage corpse (71, 16, D) a +0 dagger (71, 19, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 club (still there?) an orc corpse (still there?) an orc corpse (still there?) (71, 26, D) a +2 robe of resistance (71, 27, D) a +2 morningstar of freezing (71, 36, D) the +5 glaive of the Omega Point {vorpal, rF- rCorr Str+7 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from acid and corrosion. (72, 8, D) a piece from Xom's chessboard (15/15) (72, 9, D) a +0 great sword of protection (72, 16, D) a staff of earth (72, 17, D) a lightning rod (4/4) (72, 18, D) a +0 dagger of venom a +0 robe an orc corpse (72, 19, D) a +4 dagger of speed a +0 chain mail an orc corpse (72, 27, D) a +0 dagger of protection (72, 36, D) +2 gold dragon scales (72, 41, D) a wind drake corpse (73, 1, D) a +1 flail of protection (73, 17, D) a +0 short sword (73, 20, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (73, 26, D) the +8 plate armour "Ezafer" {rPois rF- Regen+} It makes you vulnerable to fire. It protects you from poison. It increases your rate of health regeneration. (73, 27, D) the +5 spear of Bile {drain, rCorr} A truly terrible weapon, it drains the life of those it strikes. It protects you from acid and corrosion. (73, 36, D) a book of Unlife (73, 37, D) the +1 ring mail "Hataxt" {Rampage rF++ Regen+ Int-3} It affects your intelligence (-3). It greatly protects you from fire. It increases your rate of health regeneration. It bestows one free step when moving towards enemies. (74, 3, D) a +5 mace a +0 robe (75, 1, D) a ring of wizardry