Dungeon Sprint DCSS version 0.27-a0-1136-g0b992a5a9d (webtiles) character file. Game seed: 4194063910034326717 8 HendSelp the Destroyer (level 2, -2/20 HPs) Began as a Draconian Conjurer on May 5, 2021. Was an Initiate of Qazlal. Slain by a deep elf pyromancer ... wielding a +0 short sword (4 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:50 (122 turns). HendSelp the Destroyer (Draconian Conjurer) Turns: 122, Time: 00:00:50 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 0% Magic: 5/11 EV: 12 Int: 36 God: Qazlal [......] Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . B - +6 Majin-Bo {vamp, MP+6 Int+6} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn t - +6 ring of intelligence MPRegen 0.12/turn u - +6 ring of intelligence @: no status effects A: AC +4, unfitting armour, cold-blooded a: Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons B - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Jewellery t - a +6 ring of intelligence (left hand) u - a +6 ring of intelligence (right hand) Wands x - a wand of mindburst (7) y - a wand of iceblast (7) z - a wand of acid (7) Scrolls g - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - a scroll of holy word o - 5 scrolls of identify p - 2 scrolls of fear Potions a - 2 potions of brilliance b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 7 potions of magic f - 3 potions of berserk rage h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Miscellaneous A - a lightning rod (4/4) Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 8.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 3d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 68% N/A 2% 3 Fulminant Prism Conj/Hex 17% 3d11 9% 4 Iskenderun's Mystic Bla Conj/Tloc 34% 2d8 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the fire elemental! The fire elemental is heavily damaged. The searing ray hits the deep elf pyromancer! You feel better. The deep elf pyromancer is lightly wounded. (Press . to maintain the ray.) The fire elemental hits you. The fire elemental burns you! Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the fire elemental! The fire elemental is almost destroyed. The searing ray hits the deep elf pyromancer! You feel better. The deep elf pyromancer is heavily wounded. (Press . to maintain the ray.) The fire elemental hits you. The fire elemental burns you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the fire elemental! You destroy the fire elemental! Qazlal accepts your kill. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The deep elf pyromancer hits you with a +0 short sword. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.○.).▓ ▓.....▓ ▓...e.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a deep elf pyromancer. Vanquished Creatures A fire elemental (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | HendSelp the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 28 | D | Became a worshipper of Qazlal Stormbringer 37 | D | Reached skill level 8 in Conjurations 37 | D | Reached XP level 2. HP: 20/20 MP: 3/5 101 | D | Learned a level 2 spell: Searing Ray 119 | D | Entered arena 2. 119 | D | Noticed a fire elemental 119 | D | Noticed a deep elf pyromancer 119 | D | Found a transporter. 122 | D | Killed a fire elemental 122 | D | Slain by a deep elf pyromancer Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Conjurations | 8 | 8.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Cast: Searing Ray || 3 Use: Potion || 1 Armor: Skin || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 120 | 120 | 0 | 60 | 7 | 1 | 120.0 | Dungeon | 120 | 120 | 0 | 60 | 7 | 1 | 120.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 120 daAuts