HendSelp the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) a +0 flail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (14, 4, D) 5 potions of magic (49, 36, D) a phantom mirror (49, 37, D) the amulet of Caydgh {Reflect rF+ SH+5} [amulet of reflection] It reflects blocked missile attacks. It protects you from fire. It affects your SH (+5). (50, 36, D) a +6 war axe of flaming (50, 37, D) a +2 scythe of protection (51, 36, D) a book of Geomancy (51, 37, D) the +9 fustibalus "Newtbane" {speed, rElec Str+8 Stlth-} Attacks with this weapon are significantly faster. It affects your strength (+8). It insulates you from electricity. It makes you less stealthy. (52, 36, D) a staff of fire (52, 37, D) a +4 plate armour of fire resistance (53, 36, D) a staff of earth (53, 37, D) a +0 quarterstaff (59, 36, D) a piece from Xom's chessboard (15/15) (59, 37, D) 2 scrolls of brand weapon (60, 36, D) a staff of conjuration (60, 37, D) a lightning rod (4/4) (60, 40, D) a +0 robe a +0 spear (60, 41, D) a +0 mace a naga corpse a black mamba corpse (61, 0, D) +2 pearl dragon scales (61, 8, D) a +6 ring of strength (61, 12, D) a +0 short sword a +0 short sword (61, 13, D) a +0 dagger a +0 robe a +0 dagger (61, 16, D) a staff of fire (61, 19, D) a +0 hand axe a +0 chain mail (61, 30, D) a river rat corpse (61, 36, D) a +1 arbalest of freezing (61, 37, D) a +1 robe of resistance (62, 0, D) a staff of earth (62, 1, D) a +0 fustibalus of freezing (62, 2, D) the +5 arbalest of a bazaar {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (62, 9, D) a book of Hexes (62, 16, D) a box of beasts (62, 17, D) a staff of fire (62, 18, D) the +5 battleaxe "Goblin's Demise" {freeze, *Corrode Int+4 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+8). It may corrode you when you take damage. a +0 robe of willpower (62, 19, D) a +0 short sword 5 boomerangs (62, 20, D) a staff of conjuration a +0 robe an orc corpse (skeletalised by now) (62, 27, D) a +2 rapier of protection (62, 31, D) a bullfrog corpse (62, 36, D) a +3 shortbow of flaming (62, 37, D) the +3 pair of seven-league boots {Rampage+∞} (62, 41, D) a +0 robe (still there?) a +0 short sword (still there?) (63, 16, D) a +0 dagger (63, 17, D) a +0 dagger (63, 18, D) a +1 glaive of venom a +0 robe (63, 19, D) a +0 dagger a +0 leather armour a +0 flail of holy wrath a +0 plate armour an orc corpse (skeletalised by now) (63, 26, D) a +0 battleaxe of freezing (63, 27, D) the +7 hand crossbow "Cuocin" {vorpal, Contam rElec Dex+5} Any bolt fired from it inflicts extra damage. It affects your dexterity (+5). It insulates you from electricity. It causes magical contamination when unequipped. (63, 29, D) an iguana corpse (63, 37, D) a staff of fire (64, 16, D) a +0 dagger (64, 26, D) a +3 plate armour of willpower (64, 27, D) a condenser vane (67, 0, D) Xoahor's Reference Book on Freezing Intoxication Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ice Form Ice/Transmutation 4 no c - Olgreb's Toxic Radiance Poison 4 no (68, 0, D) a +0 dagger (68, 2, D) a +1 short sword of draining a +0 leather armour (69, 2, D) a +0 short sword (69, 3, D) a staff of earth (69, 36, D) a book of Annihilations (70, 8, D) a book of Flames (70, 9, D) a +6 ring of strength (70, 36, D) Jolig's Volume of Transmutation and Calling Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Summon Mana Viper Hexes/Summoning 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Statue Form Transmutation/Earth 6 no (70, 37, D) a +3 great sword of holy wrath (71, 7, D) a ring of ice (71, 16, D) a +0 dagger (71, 17, D) a +0 hand axe a +0 dagger (71, 26, D) a +2 chain mail of fire resistance (71, 27, D) the Almanac of Supportive Conjuration Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Call Imp Summoning 2 no c - Stone Arrow Conjuration/Earth 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Bolt of Magma Conjuration/Fire/Earth 5 no (71, 37, D) a +2 short sword of draining (72, 8, D) a +1 vorpal battleaxe (72, 9, D) a book of Necromancy (72, 16, D) Sif Muna's Collected Works on Shifting Companions Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Malign Gateway Summoning/Translocation 7 no (72, 17, D) a +0 rapier of freezing a +0 robe (72, 18, D) a +4 vampiric rapier an orc corpse (skeletalised by now) (72, 19, D) a +2 vorpal great sword a +0 robe an orc corpse (skeletalised by now) (72, 26, D) 4 scrolls of enchant weapon (72, 27, D) a +2 glaive of flaming (72, 36, D) a +2 buckler of poison resistance (72, 37, D) a book of Alchemy (73, 17, D) a +0 hand axe (73, 18, D) a +0 war axe (73, 19, D) a +0 club (73, 26, D) a phantom mirror (73, 27, D) a +3 vorpal longbow (73, 36, D) an amulet of regeneration (73, 37, D) a +2 spear of freezing (75, 1, D) a staff of earth