Dungeon Crawl Stone Soup version 0.32-a0-131-g9dbbe29261 (webtiles) character file. Game seed: 2302413114861610019 46 HenryCastaigne the Magician (level 3, -6/27 HPs) Began as a Djinni Fire Elementalist on Feb 8, 2024. Mangled by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:17:53 (519 turns). HenryCastaigne the Magician (DjFE) Turns: 519, Time: 00:17:53 Health: -6/27 AC: 1 Str: 7 XL: 3 Next: 95% Gold: 45 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . q - +0 whip (elec) rCold x . . (no shield) rNeg . . . (no body armour) rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 dagger h - a +0 club m - a +0 club n - a +0 hand axe q - a +0 whip of electrocution (weapon) Missiles e - 6 poisoned darts i - 12 stones l - 3 boomerangs Armour a - a +0 robe c - a +0 cloak (worn) f - a +0 leather armour k - a +0 ring mail Scrolls j - a scroll of vulnerability {unknown} o - a scroll of blinking {unknown} r - a scroll of teleportation {unknown} s - a scroll of identify Potions b - a potion of haste p - a potion of mutation {unknown} Skills: + Level 1.6 Fighting + Level 3.0 Dodging - Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes Level 0.0 Charms + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations Level 0.0 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Slow Hex 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is heavily wounded. Your Dodging skill increases to level 3! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is lightly wounded. The gnoll's fire resistance burns away. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Volatile Blastmotes (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, ally target, chance to affect: 57%) The gnoll seems to slow down. The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll completely misses you. Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, more vulnerable to fire, chance to affect: 57%) The gnoll resists with significant effort. The gnoll is no longer more vulnerable to fire. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You fly upwards. There is a stone staircase leading down here. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... ## .. ##########... ....##### ##............ .......@###..####...#... ....###.g..>.........# .........g.......###.... .....########.......... ####. ##.####..### . #######..##.. ...# #. .........##..#.### . .#####.∩###..... #...# #..... You could see 2 gnolls. Vanquished Creatures An adder (D:2) A gnoll (D:2) 2 dart slugs (D:2) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:2) 2 kobolds (D:1) 2 quokkas (D:2) 2 ball pythons (D:2) 5 bats 2 frilled lizards 3 rats (D:1) 27 creatures vanquished. Vanquished Creatures (others) 35 foxfires 35 creatures vanquished. Grand Total: 62 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HenryCastaigne the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | HenryCastaigne set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 298 | D:2 | Reached skill level 1 in Fighting 298 | D:2 | Reached XP level 3. HP: 20/27 MP: 0/0 298 | D:2 | Learned a level 1 spell: Slow 314 | D:1 | Found Zutithu's Jewellery Shoppe. 397 | D:2 | Found a white marble altar of Elyvilon. 516 | D:1 | HP: 1/27 [gnoll/+0 club (8)] 519 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_rooms, serial_shops, shop, serial_park_tiny_pond D:2: layout_rooms, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Dodging | 3 | 3.0 Stealth | | 1.6 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 26 Punch || 1 Cast: Foxfire || 22 Scorch || 12 Slow || 2 Use: Scroll || 1 Armour: Skin || 23 Robe || 3 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 518 | 293 | 225 | 0 | 9 | 2 | 259.0 | Dungeon | 518 | 293 | 225 | 0 | 9 | 2 | 259.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 333 daAuts D:2: 184 daAuts