ASSERT(_valid()) in 'ray.cc' at line 107 failed. Version: Dungeon Crawl Stone Soup 0.31.0-7-gf635a9b802 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16999590148214050314, deterministic pregen: 1 Version history: Game started: 0.31.0-4-g52a2dc7128 0.31.0-7-gf635a9b802 Command line: /usr/games/crawl-0.31 -name Hi5aMiFi -rc /dgldir/rcfiles/crawl-0.31/Hi5aMiFi.rc -macro /dgldir/rcfiles/crawl-0.31/Hi5aMiFi.macro -morgue /dgldir/morgue/Hi5aMiFi/ -webtiles-socket /crawl-master/webserver/sockets/Hi5aMiFi:2024-01-24.02:18:18.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55b78c03011f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x418) [0x55b78c03a398]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1fa) [0x55b78c0305aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f8f59a92210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f8f59c5324b]: /usr/games/crawl-0.31(+0x46badd) [0x55b78c039add]: /usr/games/crawl-0.31(+0x46bc95) [0x55b78c039c95]: /usr/games/crawl-0.31(+0x916849) [0x55b78c4e4849]: /usr/games/crawl-0.31(_ZN4bolt6bounceEv+0x39) [0x55b78bfdda89]: bolt::bounce() /usr/games/crawl-0.31(_ZN4bolt7do_fireEv+0x86b) [0x55b78bfefcbb]: bolt::do_fire() /usr/games/crawl-0.31(_ZN4bolt4fireEv+0x438) [0x55b78bff09e8]: bolt::fire() /usr/games/crawl-0.31(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x393) [0x55b78c386723]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-0.31(_Z16handle_mon_spellP7monster+0xc31) [0x55b78c390c01]: handle_mon_spell(monster*) /usr/games/crawl-0.31(_Z19handle_monster_moveP7monster+0x20fd) [0x55b78c36905d]: handle_monster_move(monster*) /usr/games/crawl-0.31(_Z15handle_monstersb+0xb32) [0x55b78c36a112]: handle_monsters(bool) /usr/games/crawl-0.31(_Z12world_reactsv+0x13d) [0x55b78c6d5c2d]: world_reacts() /usr/games/crawl-0.31(+0xb0916e) [0x55b78c6d716e]: /usr/games/crawl-0.31(+0xb0a025) [0x55b78c6d8025]: /usr/games/crawl-0.31(main+0x1ab) [0x55b78bf7fe4b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f8f59a730b3]: /usr/games/crawl-0.31(_start+0x2e) [0x55b78bf809de]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 11, depth = 2 Level id: Vaults:2 Level build method = , level layout type = vaults, absdepth0 = 20 Level vaults: vaults_room_hallway v_pattern_3 nicolae_vaults_storage_room_glass gammafunk_dig_for_victory v_rooms_3 nicolae_vaults_stairing_the_circle ontoclasm_vaults_idyll v_misc_30 ontoclasm_vaults_fault nicolae_vaults_stepped_doors v_rooms_6 nicolae_vaults_house_3 ontoclasm_vaults_ring_large vaults_dpeg_ring layout_vaults_big_cross serial_shops nicolae_shop_bloodbath_and_beyond nicolae_shop_statue_plus uniq_frederick Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (11, 3): position (11,5) Marker #1, type 7 at (11, 26): position (11,30) Marker #2, type 9 at (42, 29): Terrain change marker (9->4, 263) Marker #3, type 9 at (42, 30): Terrain change marker (9->4, 263) Marker #4, type 9 at (42, 32): Terrain change marker (9->4, 263) Marker #5, type 9 at (42, 39): Terrain change marker (9->4, 263) Marker #6, type 9 at (42, 42): Terrain change marker (9->4, 263) Marker #7, type 9 at (42, 43): Terrain change marker (9->4, 263) Marker #8, type 9 at (43, 32): Terrain change marker (9->4, 263) Marker #9, type 9 at (44, 37): Terrain change marker (9->4, 263) Marker #10, type 9 at (45, 38): Terrain change marker (33->4, 263) Marker #11, type 9 at (46, 32): Terrain change marker (9->4, 263) Marker #12, type 5 at (46, 34): Malign gateway (-134, player) Marker #13, type 9 at (46, 36): Terrain change marker (33->4, 263) Marker #14, type 9 at (47, 43): Terrain change marker (33->4, 263) Marker #16, type 9 at (48, 32): Terrain change marker (9->4, 263) Marker #17, type 9 at (48, 36): Terrain change marker (33->4, 263) Marker #18, type 9 at (48, 37): Terrain change marker (9->4, 263) Marker #19, type 9 at (49, 29): Terrain change marker (9->4, 263) Marker #20, type 9 at (49, 30): Terrain change marker (9->4, 263) Marker #21, type 9 at (49, 31): Terrain change marker (9->4, 263) Marker #22, type 9 at (49, 32): Terrain change marker (9->4, 263) Marker #23, type 9 at (50, 31): Terrain change marker (9->4, 263) Marker #24, type 9 at (50, 35): Terrain change marker (33->4, 263) Marker #25, type 9 at (51, 32): Terrain change marker (9->4, 263) Marker #26, type 9 at (51, 34): Terrain change marker (33->4, 263) Marker #27, type 9 at (51, 37): Terrain change marker (9->4, 263) Marker #28, type 9 at (51, 42): Terrain change marker (9->4, 263) Marker #29, type 9 at (51, 43): Terrain change marker (9->4, 263) Marker #30, type 9 at (52, 29): Terrain change marker (9->4, 263) Marker #31, type 9 at (52, 35): Terrain change marker (33->4, 263) Marker #32, type 9 at (52, 38): Terrain change marker (9->4, 263) Marker #33, type 9 at (52, 39): Terrain change marker (9->4, 263) Marker #34, type 9 at (52, 40): Terrain change marker (9->4, 263) Marker #35, type 9 at (53, 31): Terrain change marker (9->4, 263) Marker #36, type 9 at (53, 39): Terrain change marker (9->4, 263) Marker #37, type 9 at (54, 29): Terrain change marker (9->4, 263) Marker #38, type 9 at (54, 37): Terrain change marker (9->4, 263) Marker #39, type 9 at (54, 38): Terrain change marker (9->4, 263) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You open the door. There is an open door here. Found Nutahuut's Antique Weapon Shoppe. There is an entrance to Nutahuut's Antique Weapon Shoppe here. Unknown command. Unknown command. You open the door. An orc warlord comes into view. It is wielding a +0 great mace. Throw: 28 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warlord Aim: an orc warlord, wielding a +0 great mace and wearing a +0 plate armour (asleep, 98% to hit) You throw a boomerang. The boomerang hits the orc warlord but does no damage. The orc warlord shouts! Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. A vault sentinel comes into view. It is wielding a +0 long sword. Your four-headed hydra barely misses the orc warlord. Your four-headed hydra bites the orc warlord! Your four-headed hydra bites the orc warlord but does no damage. Your four-headed hydra bites the orc warlord! Unknown command. You swap places. Something hits your four-headed hydra! Unknown command. Your four-headed hydra bites the orc warlord. Your four-headed hydra bites the orc warlord! Your four-headed hydra barely misses the orc warlord. Your four-headed hydra bites the orc warlord but does no damage. x5 Unknown command. Unknown command. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Malign Gateway. You are very lightly contaminated with residual magic. You feel a wrenching sensation. You are magically locked in place. The vault sentinel hits your four-headed hydra with a +0 long sword! The orc warlord hits your four-headed hydra with a +0 great mace!! Your four-headed hydra barely misses the orc warlord. Your four-headed hydra bites the orc warlord. x2 Your four-headed hydra bites the orc warlord but does no damage. Your four-headed hydra closely misses the orc warlord. Your four-headed hydra bites the orc warlord! Your four-headed hydra barely misses the orc warlord. x2 Unknown command. Casting: Malign Gateway (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! The vault sentinel blows a loud note on a signal horn! The orc warlord hits your four-headed hydra with a +0 great mace!! Your four-headed hydra bites the orc warlord. Your four-headed hydra bites the orc warlord but does no damage. Your four-headed hydra barely misses the orc warlord. Your four-headed hydra bites the orc warlord. Your four-headed hydra barely misses the orc warlord. Your four-headed hydra bites the orc warlord! Your four-headed hydra bites the orc warlord. Your four-headed hydra closely misses the orc warlord. You hear a shout! Unknown command. Unknown command. Unknown command. A tree reaches out but misses the orc warlord. A root smacks the vault sentinel from below! The vault sentinel hits your four-headed hydra with a +0 long sword!! The orc warlord hits your four-headed hydra with a +0 great mace!! Your four-headed hydra bites the orc warlord but does no damage. Your four-headed hydra bites the orc warlord! Your four-headed hydra barely misses the orc warlord. x2 Your four-headed hydra bites the vault sentinel. x2 Your four-headed hydra completely misses the vault sentinel. Your four-headed hydra bites the vault sentinel. You hear a screech! Unknown command. Unknown command. The orc warlord is hit by a branch! A root smacks the vault sentinel from below! The vault sentinel blows a loud note on a signal horn! The orc warlord hits your four-headed hydra with a +0 great mace!! Your four-headed hydra dies! Your four-headed hydra's corpse disappears in a puff of smoke! Your four-headed hydra bites the orc warlord! Your four-headed hydra bites the orc warlord but does no damage. Your four-headed hydra closely misses the orc warlord. Your four-headed hydra bites the orc warlord but does no damage. Your dryad calls out to the forest. Vines fly forth from the trees! Unknown command. Your four-headed hydra disappears in a puff of smoke! A tree reaches out and hits the orc warlord! The orc warlord dies! Sif Muna accepts your kill. A root smacks the vault sentinel from below! The vault sentinel barely misses your snaplasher vine. Your snaplasher vine barely misses the vault sentinel. Your snaplasher vine hits the vault sentinel. Unknown command. Branches wave dangerously above you. A tree reaches out but misses the vault sentinel. The vault sentinel hits your snaplasher vine with a +0 long sword! Your snaplasher vine barely misses the vault sentinel. Your snaplasher vine misses the vault sentinel. Unknown command. Unknown command. You are no longer firmly anchored in space. You are no longer robbed of momentum. A root smacks the vault sentinel from below! The vault sentinel dies! Sif Muna accepts your kill. Unknown command. Your legs become a tail as you enter the water. Your +2 pair of boots melds into your body. Your snaplasher vine falls limply to the ground. You start resting. Trunks creak and shift. A centaur warrior comes into view. Casting: Summon Forest (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Your dryad calls out to the forest. Vines fly forth from the trees! Unknown command. Unknown command. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits your snaplasher vine! Unknown command. Your snaplasher vine closely misses the centaur warrior. Your snaplasher vine hits the centaur warrior but does no damage. Your eldritch tentacle slaps the centaur warrior! The centaur warrior is engulfed in flames!! Your eldritch tentacle claws the centaur warrior! The centaur warrior dies! Sif Muna accepts your kill. Your snaplasher vine falls limply to the ground. The forest calms down. Your +2 pair of boots unmelds from your body. Your magical contamination has completely faded away. You start resting. Space becomes stable. Your dryad disappears in a puff of smoke! A centaur warrior comes into view. Casting: Malign Gateway (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon can only cope with one malign gateway at a time. Casting: Malign Gateway (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow barely misses you. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. * * * LOW MAGIC WARNING * * * The centaur warrior shoots an arrow. The arrow completely misses you. Your lightning spire shoots out a bolt of lightning at the centaur warrior! The bolt of electricity hits the centaur warrior!! Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow completely misses you. You swap places. Unknown command. The centaur warrior shoots an arrow. The arrow hits your four-headed hydra!! Unknown command. The centaur warrior shoots an arrow. The arrow hits your four-headed hydra!! Unknown command. Your four-headed hydra bites the centaur warrior. Your four-headed hydra bites the centaur warrior! x2 Your four-headed hydra bites the centaur warrior. The centaur warrior unwields a +0 shortbow. The centaur warrior hits your four-headed hydra! The centaur warrior kicks your four-headed hydra. Your lightning spire shoots out a bolt of lightning at the centaur warrior! The bolt of electricity hits the centaur warrior!! The centaur warrior dies! Sif Muna accepts your kill. You feel your intelligence returning. You swap places. Your four-headed hydra disappears in a puff of smoke! Things that are here: a +0 shortbow; a centaur corpse You start resting. Your lightning spire disappears in a puff of smoke! HP restored. You start resting. Magic restored. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. You see here a +0 chain mail. There is an open door here. You see here a +0 robe. Okay, then. Unknown command. Unknown command. You feel extremely strange. Your skin warms up. You feel healthier. You feel resistant to cold. Unknown command. Unknown command. There is an open door here. Unknown command. You start removing your armour. You continue taking off your +2 robe of cold resistance. x4 You finish taking off your +2 robe of cold resistance. You feel less resistant to cold. You start putting on your armour. You continue putting on your +2 robe of willpower. x5 You finish putting on your +2 robe of willpower. You feel strong-willed. Unknown command. Okay, then. There is a large open door here. You open the door. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A six-headed hydra appears. You hear a shout! You open the door. An ironbound convoker comes into view. It is wielding a +0 mace. You open the door. An ironbound frostheart comes into view. It is wearing a +0 ring mail of willpower. The ironbound convoker hits your six-headed hydra with a +0 mace! Your six-headed hydra bites the ironbound convoker. Your six-headed hydra bites the ironbound convoker! x4 The ironbound convoker dies! Sif Muna accepts your kill. Unknown command. You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. Your six-headed hydra disappears in a puff of smoke! Unknown command. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. Unknown command. You swap places. Your eight-headed hydra bites the ironbound frostheart. x2 Your eight-headed hydra bites the ironbound frostheart! x2 Your eight-headed hydra completely misses the ironbound frostheart. Your eight-headed hydra barely misses the ironbound frostheart. Your eight-headed hydra bites the ironbound frostheart. Your eight-headed hydra misses the ironbound frostheart. Things that are here: a +0 mace; a +0 ring mail The ironbound frostheart calls freezing cold from the walls. The frost grips you! You resist. You are encased in ice. The frost grips your eight-headed hydra! The frost grips your four-headed hydra!!! Your eight-headed hydra barely misses the ironbound frostheart. Your eight-headed hydra bites the ironbound frostheart. Your eight-headed hydra bites the ironbound frostheart! x3 The ironbound frostheart dies! Sif Muna accepts your kill. Unknown command. Things that are here: a +0 mace; a +0 ring mail You swap places. The ice encasing you melts away. Your four-headed hydra disappears in a puff of smoke! You see here a +0 ring mail of willpower. You start resting. Your eight-headed hydra disappears in a puff of smoke! HP restored. You start resting. Magic restored. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. You open the door. Found a scroll of identify. You open the door. A great orb of eyes comes into view. The great orb of eyes gazes at you. You resist with almost no effort. You swap places. Your four-headed hydra bites the great orb of eyes but does no damage. x2 Your four-headed hydra bites the great orb of eyes! Your four-headed hydra bites the great orb of eyes. Unknown command. The great orb of eyes bites your four-headed hydra. Your four-headed hydra bites the great orb of eyes but does no damage. Your four-headed hydra bites the great orb of eyes. Your four-headed hydra barely misses the great orb of eyes. Your four-headed hydra bites the great orb of eyes but does no damage. Unknown command. The great orb of eyes bites your four-headed hydra!! Your four-headed hydra bites the great orb of eyes! Your four-headed hydra bites the great orb of eyes but does no damage. x3 Unknown command. The great orb of eyes completely misses your four-headed hydra. Your four-headed hydra bites the great orb of eyes! Your four-headed hydra bites the great orb of eyes. Your four-headed hydra bites the great orb of eyes but does no damage. x2 Unknown command. Your four-headed hydra disappears in a puff of smoke! Unknown command. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A six-headed hydra appears. The great orb of eyes misses you. Unknown command. You swap places. The great orb of eyes gazes at you. Your six-headed hydra resists with some effort. Your six-headed hydra bites the great orb of eyes! x2 The great orb of eyes dies! Sif Muna accepts your kill. Unknown command. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: a scroll of identify Yoink! You pull the item towards yourself. H - 6 scrolls of identify (gained 1) Your six-headed hydra disappears in a puff of smoke! You start resting. Magic restored. There is an open door here. You open the door. There is an open door here. There is an open door here. Aizul the Neglectful Guardian comes into view. Aizul shouts! There is an open door here. Unknown command. Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Unknown command. Aizul casts a spell at you. The bolt of poison misses you. Aizul coils herself and waves her upper body at you. You resist with almost no effort. Your eldritch tentacle slaps Aizul! Aizul seems to slow down. Your eldritch tentacle claws Aizul!! Aizul is moving more slowly. Unknown command. Your eldritch tentacle slaps Aizul! Aizul looks as sick as possible! Your eldritch tentacle poisons Aizul! Your eldritch tentacle claws Aizul!! Aizul's magic leaks into the air. Unknown command. Your eldritch tentacle slaps Aizul. Aizul is engulfed in flames!! Your eldritch tentacle claws Aizul!! Aizul is engulfed in flames! Aizul hits your eldritch tentacle! Your eldritch tentacle slaps Aizul. Aizul becomes as fragile as glass! Your eldritch tentacle claws Aizul but does no damage. Unknown command. Aizul's magic is no longer disrupted. Aizul says, "Feeling sleepy?" Aizul hits your eldritch tentacle! Your eldritch tentacle slaps Aizul!! Your eldritch tentacle claws Aizul! Aizul dies! Sif Muna accepts your kill. Training target 10.0 for Translocations reached! Your Translocations skill increases to level 10! Unknown command. Unknown command. You start resting. Magic restored. You start waiting. The portal closes; your eldritch tentacle is severed. An eldritch tentacle is nearby! The eldritch tentacle writhes! The eldritch tentacle writhes! The eldritch tentacle writhes! The eldritch tentacle writhes! The eldritch tentacle writhes! The eldritch tentacle is destroyed! Things that are here: the serpent talisman of Patience {rF- Str+3 Int+2}; the guardian serpent corpse of Aizul There is an open door, spattered with blood here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Okay, then. Unknown command. Unknown command. There is an open door here. There is an open door here. There is an open door here. Found a chain mail. There is an open door here. You see here a +0 shortbow. An ironbound thunderhulk comes into view. It is wielding a +0 dire flail. The ironbound thunderhulk moves out of view. Casting: Malign Gateway (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Unknown command. Unknown command. Casting: Summon Forest (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound thunderhulk Aim: an ironbound thunderhulk, wielding a +0 dire flail, wearing a +0 animal skin and wearing a ring of fire (lightly wounded, ally target, chance to affect: 15%) The ball explodes into a vile cloud! The stinking cloud engulfs the ironbound thunderhulk. The ironbound thunderhulk is lightly wounded. A tree reaches out and hits the ironbound thunderhulk! The ironbound thunderhulk is engulfed in noxious fumes. Your dryad hits the ironbound thunderhulk. Unknown command. Unknown command. You hit the ironbound thunderhulk. You freeze the ironbound thunderhulk. The ironbound thunderhulk is moderately wounded. A tree reaches out and hits the ironbound thunderhulk! A root smacks the ironbound thunderhulk from below! Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Unknown command. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!!! Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - ironbound thunderhulk The ball explodes into a vile cloud! The stinking cloud engulfs the ironbound thunderhulk. The ironbound thunderhulk is severely wounded. Your dryad hits the ironbound thunderhulk. Unknown command. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the ironbound thunderhulk. The ironbound thunderhulk is severely wounded. The forest calms down. The ironbound thunderhulk is engulfed in noxious fumes. Your dryad hits the ironbound thunderhulk. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the ironbound thunderhulk. The ironbound thunderhulk is severely wounded. The ironbound thunderhulk is engulfed in noxious fumes. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Your dryad is engulfed in noxious fumes. Your dryad appears confused. Unknown command. The ironbound thunderhulk is engulfed in noxious fumes. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. Unknown command. The ironbound thunderhulk is engulfed in noxious fumes. The ironbound thunderhulk appears confused. Your dryad hits the ironbound thunderhulk. Unknown command. Your eldritch tentacle slaps the ironbound thunderhulk! Your eldritch tentacle freezes the ironbound thunderhulk!!! The ironbound thunderhulk is frozen! The ironbound thunderhulk dies! Sif Muna accepts your kill. Your lightning rod (4/4) has regained one charge. Unknown command. Your dryad is engulfed in noxious fumes. Your dryad appears confused. Your dryad is engulfed in noxious fumes. You start resting. Your dryad disappears in a puff of smoke! Space becomes stable. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 great mace; a +0 plate armour Found a potion of curing. There is an open door here. Things that are here: a +0 long sword; a +0 ring mail Found 2 potions of degeneration. Casting: Malign Gateway (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: a potion of curing Yoink! You pull the item towards yourself. V - a potion of curing Found a potion of degeneration. Found a potion of degeneration and a potion of berserk rage. Found a potion of degeneration. Found a potion of degeneration. There is an open door here. Things that are here: a +0 long sword; a +0 ring mail A harpy comes into view. A harpy is nearby! Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The harpy screeches! Unknown command. The harpy completely misses you. x2 You barely miss the harpy. The harpy claws you. The harpy closely misses you. The harpy barely misses you. The harpy claws you! Your lightning spire shoots out a bolt of lightning at the harpy! The bolt of electricity hits the harpy! x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The bolt of electricity hits your lightning spire. Your lightning spire completely resists. You barely miss the harpy. The harpy is severely wounded. The harpy completely misses you. The harpy claws you. The harpy claws your lightning spire. The harpy claws your lightning spire but does no damage. Unknown command. Throw: 28 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - harpy Aim: a harpy (severely wounded, ally target, 63% to hit) You throw a boomerang. The boomerang barely misses the harpy. The harpy completely misses you. x2; The harpy closely misses you. The harpy completely misses you. You hit the harpy. You freeze the harpy. The harpy is almost dead. The harpy barely misses you. x2 Your lightning spire shoots out a bolt of lightning at the harpy! The bolt of electricity hits the harpy! The harpy dies! Sif Muna accepts your kill. The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The bolt of electricity hits your lightning spire. Your lightning spire completely resists. You start resting. Magic restored. You start resting. Your lightning spire disappears in a puff of smoke! HP restored. You see here a harpy corpse. There is an open door here. There is an open door here. 3 yaktaurs and a vault guard come into view. The vault guard shouts! A yaktaur comes into view. A vault warden comes into view. It is wielding a +0 battleaxe. The yaktaur moves out of view. A vault guard comes into view. It is wielding a +1 heavy great sword. Unknown command. The yaktaur shouts! x2; You hear a shout! x2 The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt closely misses you. A vault guard comes into view. It is wielding a +0 long sword of freezing. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! The vault guard shouts! You hear a shout! x2; The vault warden shouts! Unknown command. Unknown command. Casting: Summon Forest (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Tree limbs sway around you. A root smacks the vault guard from below! A yaktaur comes into view. Unknown command. Branches wave dangerously above you. A tree reaches out and hits the vault guard! Unknown command. Unknown command. The vault guard is waved at by a branch. The vault guard hits your dryad with a +0 glaive! A bolt appears from out of your range of vision. The bolt hits your eldritch tentacle!! The vault guard blocks your eldritch tentacle's attack. Your eldritch tentacle barely misses the vault guard. Your dryad hits the vault guard. Casting: Malign Gateway (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The vault guard is hit by a branch! A root smacks the vault warden from below! The vault guard hits your dryad with a +0 glaive!! Your eldritch tentacle slaps the vault warden!! The vault warden seems to speed up. Your eldritch tentacle claws the vault warden! The vault warden is engulfed in flames! Your dryad calls out to the forest. Vines fly forth from the trees! You hear a shout! Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. The trees move their gnarly branches around. The vault guard is hit by a branch! The vault warden is hit by a branch! The yaktaur is hit by a branch! The vault warden hits your eldritch tentacle with a +0 battleaxe!! The vault guard hits your dryad with a +0 glaive! Your eldritch tentacle slaps the vault warden but does no damage. Your eldritch tentacle claws the vault warden. Your eldritch tentacle shocks the vault warden!! The vault warden dies! Sif Muna accepts your kill. The vault guard blocks your snaplasher vine's attack. Your snaplasher vine barely misses the vault guard. Your dryad hits the vault guard. Unknown command. Unknown command. A tree reaches out but misses the vault guard. Sif Muna accepts your kill. You feel a bit more experienced. The vault guard barely misses your dryad. The vault guard blocks your snaplasher vine's attack. Your snaplasher vine hits the vault guard but does no damage. Your dryad calls out to the forest. Unknown command. A tree reaches out and hits the vault guard! Sif Muna accepts your kill. You feel a bit more experienced. The vault guard blocks your snaplasher vine's attack. x2 Your snaplasher vine grabs the vault guard. Your snaplasher vine hits the vault guard but does no damage. Your snaplasher vine constricts the vault guard. The vault guard hits your dryad with a +0 glaive!! The vault guard hits your eight-headed hydra with a +0 long sword of freezing! The vault guard freezes your eight-headed hydra. Your eight-headed hydra bites the vault guard! The vault guard blocks your eight-headed hydra's attack. x3 Your eight-headed hydra bites the vault guard but does no damage. Your eight-headed hydra bites the vault guard! Your eight-headed hydra bites the vault guard. Your eight-headed hydra bites the vault guard! Your dryad hits the vault guard. Training target 12.0 for Spellcasting reached! Your Spellcasting skill increases to level 12! Branches wave dangerously above you. A root smacks the vault guard from below! The vault guard dies! Sif Muna accepts your kill. Your snaplasher vine grabs the vault guard. Your snaplasher vine hits the vault guard but does no damage. Your snaplasher vine constricts the vault guard. Your snaplasher vine hits the vault guard! The vault guard hits your eight-headed hydra with a +0 long sword of freezing! The vault guard freezes your eight-headed hydra. Your snaplasher vine hits the vault guard but does no damage. Your snaplasher vine loses its grip on the vault guard. The vine drags the vault guard backwards! Your snaplasher vine grabs the vault guard. Your snaplasher vine hits the vault guard. Your snaplasher vine constricts the vault guard. Your eight-headed hydra bites the vault guard. Your eight-headed hydra bites the vault guard but does no damage. Your eight-headed hydra barely misses the vault guard. Your eight-headed hydra bites the vault guard! x2 Your eight-headed hydra bites the vault guard. The vault guard blocks your eight-headed hydra's attack. Your eight-headed hydra completely misses the vault guard. You feel roots moving beneath the ground. The yaktaur is hit by a branch! A tree reaches out and hits the vault guard! The vault guard dies! Sif Muna accepts your kill. The forest calms down. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits your dryad! Your dryad dies! Your dryad's corpse disappears in a puff of smoke! The vines fall limply to the ground. Unknown command. A vault sentinel comes into view. It is wielding a +0 falchion. The yaktaur shoots a bolt. The bolt hits your eight-headed hydra!! Unknown command. Unknown command. The vault sentinel blows a loud note on a signal horn! The yaktaur shoots a bolt. The bolt barely misses your eight-headed hydra. The bolt hits you! Your eight-headed hydra bites the yaktaur. Your eight-headed hydra bites the yaktaur! Your eight-headed hydra bites the yaktaur. The yaktaur dies! Sif Muna accepts your kill. Unknown command. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! The vault sentinel unwields a +0 falchion. The vault sentinel wields a +0 arbalest. The vault sentinel shoots a bolt. The bolt hits your eight-headed hydra! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt barely misses your eight-headed hydra. Unknown command. Unknown command. The yaktaur unwields a +0 arbalest. The yaktaur barely misses your eight-headed hydra. Your eldritch tentacle slaps the yaktaur. The yaktaur is engulfed in flames!! The yaktaur dies! Sif Muna accepts your kill. Your eight-headed hydra bites the vault guard. x2 Your eight-headed hydra barely misses the vault guard. x2 Your eight-headed hydra bites the vault guard but does no damage. Your eight-headed hydra bites the vault guard. x2 Your eight-headed hydra bites the vault guard! The vault guard dies! Sif Muna accepts your kill. Your eldritch tentacle misses the vault sentinel. Your eldritch tentacle claws the vault sentinel!! The vault sentinel dies! Sif Muna accepts your kill. Your eight-headed hydra bites the yaktaur. Your eight-headed hydra bites the yaktaur! The yaktaur dies! Sif Muna accepts your kill. Unknown command. Your eight-headed hydra disappears in a puff of smoke! Unknown command. Unknown command. Unknown command. Unknown command. Space becomes stable. Items here: ) [[ †. Your lightning spire disappears in a puff of smoke! You start resting. Magic restored. Your pack is full. Things that are here: a +0 dire flail; a +0 animal skin; a ring of fire Your pack is full. Things that are here: a +0 dire flail; a +0 animal skin; a ring of fire Autopickup disabled for rings of fire. There is a large open door, spattered with blood here. Things that are here: a +0 battleaxe; a +0 chain mail There is a large open door, spattered with blood here. Things that are here: a +0 arbalest; a +1 heavy great sword; a +0 plate armour Things that are here: a +0 arbalest; a yaktaur corpse Things that are here: a +0 arbalest of electrocution; a yaktaur corpse Unknown command. Done exploring. Search for what [Enter for "rC+", or ? for help]? . Unknown command. Unknown command. Unknown command. Things that are here: a +0 arbalest; a yaktaur corpse There is a large open door, spattered with blood here. Things that are here: a +0 battleaxe; a +0 chain mail There is an open door here. There is an open door here. There is a stone staircase leading down here. Okay, then. Unknown command. Unknown command. Casting: Malign Gateway (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. You climb downwards. There is a stone staircase leading up here. You open the large door. There is a large open door here. As you open the door, it creaks loudly! As you open the door, it creaks loudly! There is an open door here. A tengu reaver comes into view. It is wielding a +1 great sword of holy wrath and wearing a +3 ring mail of willpower. Casting: Malign Gateway (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Unknown command. A root smacks the tengu reaver from below. Your dryad hits the tengu reaver but does no damage. Casting: Summon Forest (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A five-headed hydra appears. A root smacks the tengu reaver from below! The tengu reaver hits your dryad with a +1 great sword of holy wrath! The tengu reaver pecks your dryad. The tengu reaver claws your dryad. Your dryad hits the tengu reaver but does no damage. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. A tree reaches out and hits the tengu reaver! The tengu reaver casts a spell at you. The bolt of cold hits your dryad!! The bolt of cold hits you! You resist. Your dryad hits the tengu reaver but does no damage. Unknown command. The tengu reaver is hit by a branch!! Your dryad hits the tengu reaver! The tengu reaver points at your dryad and mumbles some strange words. The bolt of poison hits your dryad!!! Your dryad dies! Your dryad's corpse disappears in a puff of smoke! The forest abruptly stops moving. Your five-headed hydra bites the tengu reaver but does no damage. Your five-headed hydra bites the tengu reaver. x4 Unknown command. The tengu reaver barely misses your five-headed hydra. x2 The tengu reaver claws your five-headed hydra. Your four-headed hydra bites the tengu reaver! The tengu reaver dies! Sif Muna accepts your kill. Unknown command. Unknown command. Things that are here: a +1 great sword of holy wrath; a +3 ring mail of willpower; a tengu corpse There is an open door here. You start resting. Your four-headed hydra disappears in a puff of smoke! Space becomes stable. You start resting. HP restored. You start resting. Magic restored. You open the door. There is an open door here. You open the door. Found a potion of haste. There is an open door here. Found 37 gold pieces. Casting: Summon Hydra (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: a potion of haste Yoink! You pull the item towards yourself. Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: 37 gold pieces Yoink! You pull the items towards yourself. o - 4 potions of haste (gained 1) You now have 1170 gold pieces (gained 37). Unknown command. Unknown command. Okay, then. Okay, then. Unknown command. Unknown command. Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. You open the door. Found 17 gold pieces. There is an open door here. Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: 17 gold pieces Yoink! You pull the items towards yourself. You now have 1187 gold pieces (gained 17). An ironbound thunderhulk comes into view. It is wielding a +0 dire flail. Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! The ironbound thunderhulk shouts! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!!! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!!! * * * LOW HITPOINT WARNING * * * Your eldritch tentacle slaps the ironbound thunderhulk. The ironbound thunderhulk's magic leaks into the air. Your eldritch tentacle claws the ironbound thunderhulk!! Your eldritch tentacle freezes the ironbound thunderhulk!! Okay, then. Unknown command. Unknown command. You feel better. Your eldritch tentacle slaps the ironbound thunderhulk! The ironbound thunderhulk suddenly stops moving! Your eldritch tentacle claws the ironbound thunderhulk. Your eldritch tentacle freezes the ironbound thunderhulk!! The ironbound thunderhulk dies! Sif Muna accepts your kill. Your Fighting skill increases to level 8! You start resting. You hear a shout! Magic restored. You start resting. A deep troll comes into view. Casting: Malign Gateway (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! You hear a shout! x3 An orc knight comes into view. It is wielding a +3 battleaxe. Unknown command. Your eldritch tentacle slaps the deep troll but does no damage. Your eldritch tentacle closely misses the deep troll. An ironbound thunderhulk comes into view. It is wielding a +0 dire flail. Your eldritch tentacle barely misses the deep troll. Your eldritch tentacle claws the deep troll!! Your eldritch tentacle freezes the deep troll!! The deep troll bites your eldritch tentacle but does no damage. The deep troll claws your eldritch tentacle but does no damage. x2 Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!! * * * LOW HITPOINT WARNING * * * Unknown command. As you read the scroll of fog, it dissolves into smoke. Your eldritch tentacle slaps the deep troll!! The deep troll dies! Sif Muna accepts your kill. The troll leather armour is intact enough to wear. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. Okay, then. Unknown command. Okay, then. Unknown command. You feel yourself speed up. An ironbound convoker comes into view. It is wielding a +0 great mace. A deep troll comes into view. Okay, then. Your eldritch tentacle closely misses the deep troll. Your eldritch tentacle claws the deep troll!! Your eldritch tentacle freezes the deep troll!!! The deep troll dies! Sif Muna accepts your kill. Casting: Malign Gateway (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Unknown command. You swap places. Branches wave dangerously above you. Your eldritch tentacle slaps the ironbound convoker! The ironbound convoker is engulfed in flames!! Your eldritch tentacle claws the ironbound convoker!! The ironbound convoker dies! Sif Muna accepts your kill. Things that are here: a +0 troll leather armour; a deep troll corpse Unknown command. Unknown command. Casting: Summon Forest (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A seven-headed hydra appears. Your eldritch tentacle slaps the orc knight!! The orc knight is engulfed in flames! Your eldritch tentacle barely misses the orc knight. Unknown command. Your eldritch tentacle slaps the orc knight! The orc knight seems to speed up. Your eldritch tentacle claws the orc knight! Your eldritch tentacle freezes the orc knight!!! The orc knight dies! Sif Muna accepts your kill. Unknown command. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-4-g52a2dc7128 0.31.0-7-gf635a9b802 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Hi5aMiFi] Species: Merfolk Job: Alchemist HP: 57/134; mods: 0/0 MP: 25/40; mod: 0 Stats: 3 (3) 26 (26) 20 (20) Position: (44, 36), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 8 | 1550 | 37/379 Short Blades | X | 0 | 0 | 10 | 1962 | 0/424 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 1 | 43 | 14/60 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 504 | 0/336 Dodging | X | 0 | 0 | 19 | 7225 | 744/788 Stealth | X | 0 | 0 | 2 | 147 | 41/106 Shields | X | 0 | 0 | 10 | 3203 | 428/600 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 12 | 4816 | 0/892 Conjurations | X | 0 | 0 | 7 | 1979 | 0/566 Hexes | X | 0 | 0 | 3 | 300 | 0/200 Summonings | X | 1 | 25 | 17 | 9170 | 620/1125 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 2 | 50 | 10 | 4206 | 282/848 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 3 | 424 | 0/283 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 10 | 1973 | 323/356 Invocations | X | 0 | 0 | 3 | 413 | 161/168 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #5: 236 #110: 263 Attributes: #12: 3125 #13: 1938 #23: 43267 #24: -123775357 #49: 3363 Mutations: clumsy: 1 cold resistance: 1 nimble swimmer: 2 (innate) mertail: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #22: +9 quarterstaff "Qulemiroli" {freeze, Will+} eq slot #1, inv slot #19: +0 cloak of the Jabberwock {Str-5 Int+5} eq slot #2, inv slot #16: +2 helmet eq slot #3, inv slot #39: +2 pair of gloves eq slot #4, inv slot #23: +2 pair of boots eq slot #6, inv slot #24: +2 robe of willpower eq slot #7, inv slot #46: +6 ring of dexterity eq slot #8, inv slot #6: ring of wizardry eq slot #9, inv slot #42: Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #....# #....# #....# #....# ######....♣♣##♣+♣♣#♣####+#+# ............──.......§...... .........../.R*....♣§§...... ..........w.)D[...♣§§§.§.... ...........)@.♣.♣.§§§§§§..O. ######....#'♣###♣##♣######## #....#........# #.*..♣........# #│...#........######## #│..)#........'......# #....♣........#......# #....♣........#......# #...O##########......# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm ice_cave_hard: true aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 15 at (48, 18): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>