Seeded DCSS version 0.33-a0-96-gfd2f4f1e42 (webtiles) character file. Game seed: 20240917 (custom seed) 3 Hilfik the Conjurer (level 1, -2/14 HPs) Began as a Demigod Conjurer on Sept 17, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (31 turns). Hilfik the Conjurer (Demigod Conjurer) Turns: 31, Time: 00:00:44 Health: -2/14 AC: 2 Str: 8 XL: 1 Next: 33% Magic: 3/5 EV: 11 Int: 20 God: Gold: 12 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The ball python hisses angrily. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! The frilled lizard bites you but does no damage. The endoplasm jiggles. You hit the frilled lizard. You kill the frilled lizard! The endoplasm freezes you. You are frozen. The ball python closely misses you. The ball python barely misses you. You see here a scroll labelled LOYSA PIABB. You closely miss the ball python. The ball python barely misses you. x2 The frilled lizard bites you but does no damage. You hit the endoplasm but do no damage. The ball python barely misses you. The ball python misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! The endoplasm freezes you. You are frozen. You die... ## ##.# ### #... ..###### #...##!..... #......##### #.#†J.%.... . ##l@#.##### #. ##.###.# #..#..###.# #.........## #........#.# ............# #.#######..## #.#≈≈≈≈≈...# .≈≈≈≈≈....# You could see an endoplasm and a frilled lizard. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hilfik the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 31 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 3 Armour: Robe || 9 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 23 | 8 | 0 | 0 | 1 | 31.0 | Dungeon | 31 | 23 | 8 | 0 | 0 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts